You've got to try this clever roguelike that turns Minesweeper into a turn-based strategy game

Attacking enemies on a mostly uncovered board in Let's! Revolution!
(Image credit: Buck, Antfood)

When I heard in our morning meeting that upcoming roguelike Let's! Revolution! was "like a cross between Minesweeper and Into the Breach", you better believe I immediately hit the Steam store to download the demo. What a pleasure to find out it lives up to the comparison.

Challenging you to defeat the "Rotten King" in a colourful fantasy world, the game casts you as a warrior who moves tile-by-tile across an unexplored board. Wilderness tiles have a number on them, telling you how many roads they're adjacent to; roads are where enemies hide, and if you walk into one, you'll take a hit and they'll start charging further attacks against you.

The trick is to figure out where you think roads are, and launch an attack into the unexplored spaces, simultaneously revealing them and blasting any enemies hiding on them. But a very limited pool of stamina for these attacks, recovered only by exploring further, forces you to choose your moments very carefully.

The experience takes Minesweeper's wonderful tension—combining meticulous puzzle-solving with the need to gamble on the uncertain at crucial moments—and gives it a more organic feel. The numbers are your most concrete information on where a road might be, but roads also have their own visual logic—if one leads off a tile into an unexplored one, that tile must also be either a road or a dead end, allowing you to guess that little bit more confidently. And a whole suite of abilities and upgrades, earnable over the course of your run, help you in your quest and brilliantly change your whole strategy. A spear that pokes through multiple tiles in a line led me to a completely different way of mapping out the boards compared to the AOE swing at all the tiles around me that I started with.

The evil king has his own tricks too, however—as you progress from board to board, his enemies grow ever more horrible, from a horn blower who uncovers other enemies prematurely until you reach and defeat him, to sneering nobles who sap your stamina with their presence, making you less and less able to fight back. When one of these scoundrels is uncovered and not in easy reach for an attack, suddenly your every move becomes critical. In six turns, that bomb minion is going to explode, but it's eight squares away from me—is there a way I can get a hit on it in time?

(Image credit: BUCK, Antfood)

Like Into the Breach, you always have perfect information on any uncovered enemies, turning battle into an intricate puzzle as much as a tactical challenge. And how fascinating to combine that approach to combat with exploration that's all about not having perfect information, and finding the best route across a world of hidden dangers you can't always be confident in the location of. 

I'm already hooked, and with a complete run only taking about half an hour, it's the perfect burst of lunchtime strategy. If that sounds like your sort of thing, make sure you check out the demo quickly—it disappears at the end of Steam NextFest on June 26.

Robin Valentine
Senior Editor

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

Read more
A mountain block dropping into place in Drop Duchy.
Drop Duchy is an unholy fusion of city builder, roguelike deckbuilder, and Tetris, and you can try it for free right now
A cartoon nun looks shocked and scared, bathed in green light.
The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
A spellcaster and muscular barbarian face down against an army of skeletons.
This 'overwhelmingly positive' Steam Next Fest autobattler demo feels like someone bolted a Path of Exile-style map onto Halls of Torment, and I fear for my future productivity
The protagonist of Dungeon Clawler looks determined after strapping a claw onto their arm.
Dungeon Clawler's early access is quickly becoming one of my favourite roguelikes, even as I get dunked on repeatedly by the cruel claw of fate
A robot destroying the opposing castle with its laser eyes in Castle V Castle.
You've got to try these 5 brilliant free roguelike deckbuilder game demos before Steam NextFest ends on March 3
Ro, the main character of Death Howl, holding a ghostly deer that is her deceased son's incarnation in the spirit world.
Death Howl is an impossible and brilliant blend of soulslike, turn-based strategy, and deckbuilding, and you can try it for free now
Latest in Games
Rue Valley key art
The creators of Disco Elysium unofficially consulted on fascinating upcoming RPG Rue Valley during a brutalist architectural tour of Belgrade: 'It was completely unexpected'
black ops 6 season 1
Call of Duty: Black Ops 6 Season 3 has been delayed, as the devs say they're 'taking the time to deliver a great experience' for what will be a 'big moment' for Call of Duty
Zoe showing off in front of Mio
Split Fiction review
An alien waters some cacti in Stars Reach, a new MMO that recently funded its Kickstarter.
Former Ultima Online lead says MMOs have 'been in a rut for a long time', and that cozy games like Animal Crossing have been filling a non-theme park hole
Jeff, from Marvel Rivals, poses merrily with his cute little winter onesie on.
Jeff the Land Shark's creator tells whiny Marvel Rivals players who can't deal with her hero to buck up: 'Sounds like a skill issue to me, if my boy is beating your ass every night'
Monster Hunter Wilds material farm - Kunafa villagers
How to farm materials in Monster Hunter Wilds
Latest in Features
A digitally generated image of abstract AI chat speech bubbles overlaying a blue digital surface.
We need a better name for AI, or we risk talking past each other until actually intelligent AGI comes home mooing
Yu-Gi-Oh! EARLY DAYS COLLECTION screenshot showing a character complaining about losing a battle
This Yu-Gi-Oh! retro collection transported me to a simpler time in TCGs, before Pot of Greed was banned and the Avengers were in Magic: The Gathering
A plethora of RX 9070 and RX 9070 XT graphics cards at an angle on a dark gradient background
I'm as excited as the next guy for AMD's 9070-series launch but the lack of reference cards has me worried about how real its MSRP will be
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
The PC game releases we're most excited about in March
Gustave and Lune
Clair Obscur: Expedition 33 feels like a French Persona, with an impressive combat system that I should love, but which I actually hate
A screenshot from AMD's RX 9070 XT Presentation
After AMD's RX 9070 XT presentation, I can safely say even this Nvidia die-hard believes the hype