You can try Resident Evil’s new multiplayer game for free tomorrow
The next Resident Evil Re:Verse beta will be open to everyone, but only for a day.
Resident Evil Re:Verse is a multiplayer action game that pits four to six players against one another in five-minute "survival horror revenge matches." The "revenge" part, I’m guessing, arises from the fact that being killed does not take you out of the game: Instead, your body is transformed into a "powerful bioweapon," enabling you to seek vengeance upon your killers—and, more practically, rack up more points and possibly snatch victory from the jaws of undeath.
If you're intrigued and would like to know more (or just want to play something new without having to fork over any cash), an opportunity to sate your curiosity will present itself tomorrow in the form of a one-day beta test that will kick off at 2 am ET/6 am UTC and run until the same time on April 22.
The beta is open to all, with a couple of conditions: You must have a Capcom ID—they're free, you can sign up for one here—and you have to be running "supported hardware." According to the Steam page, that means a minimum of:
- OS: Windows 10 (64 bit)
- Processor: AMD Ryzen 3 1200/Intel Core i5-7500
- Memory: 8GB RAM
- Graphics: AMD Radeon RX 560 with 4GB VRAM/Nvidia GeForce GTX 1050 Ti with 4GB VRAM
- DirectX: Version 12
And in case you haven't seen what it looks like yet, here are some screens:
If you've taken part in one of the previous Resident Evil Re:Verse tests then you're all set to jump straight into this one—if not, you can take part by installing the client from Steam when it goes live.
Resident Evil Re:Verse is doesn't have a release date but is expected to be out later this year. It will be included free with the upcoming Resident Evil Village, the game with the very large vampire lady who you should absolutely not let step on you even though you really want her to, which does have a release date of May 7. You can get a closer look at what Village is all about in our preview.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.