Yoji Shinkawa picked his favourite Death Stranding photographs, and they're incredible

Photographer: Stabbo_Cangrejo
(Image credit: Kojima Productions.)

Death Stranding is not just an amazing-looking game, and especially on PC, but has probably the best photo mode in videogame history. This of course will be no surprise to fans of Metal Gear Solid, who've been running around with cameras since the original Playstation game. The Steam community hub for Death Stranding is thus absolutely rammed with players' finest shots, and so the game's PC publisher 505 Games recently decided to rope-in Kojima Productions' art director, Yoji Shinkawa, to pick his favourites and comment on why.

Here's the original blogpost, and Shinkawa's picks follow. Fair warning that if you haven't played the game, you'll see one or two things that could be considered spoilers.

(Image credit: Photographer: Sunset on Mars)

Yoji Shinkawa: "This is stunning. I want to print this out and pin it in the studio!"

(Image credit: Photographer: Stabbo_Cangrejo)

"You can feel Sam's solitude in this shot."

(Image credit: Photographer: Yuric83.)

"This is Art! The usage of black is really cool."

(Image credit: Photographer: Fukami)

"Oh wow! Thanks for making the Mules look so cool! They look like they can do the job!"

(Image credit: Photographer: AnimalMother444)

"It's a great snapshot! Like a glimpse of Sam’s everyday life!"

(Image credit: Photographer: Yuric83)

"The angle is cool and the contrast is wonderful."

(Image credit: Photographer: 小岛秀夫网络女友)

"Beautiful. It is art!"

(Image credit: Photographer: Serry.)

"I like the colors. It's very interesting."

(Image credit: Photographer: Steffi)

"This picture cut out is amazing. All the works by this person were great!"

(Image credit: Photographer: Never047)

"The mono-tone is so relaxing. It could make a great poster."

Death Stranding is a videogame that is aging spectacularly well; it still looks better than most things we'll see this year, and a lot of that is down to the aesthetic. One of the principles of Kojima's designs is giving players tools, and the freedom to use them in any way they see fit. Death Stranding's atmosphere fits a photo mode uniquely well because, for the most part, this is a lonesome and reflective journey, filled with landscapes of awesome scale and beauty. It's one of those games you'll never get out of your head, and these shots help illuminate a little bit of why: you'll see things, again and again, that simply take the breath away. What a journey.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
Spirit of the PC: Stalker 2
Spirit of the PC 2024: Stalker 2
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle is so authentically Indiana Jones it should probably be called Henry Jones Jr. and the Great Circle
Monster Hunter Wilds
Monster Hunter Wilds will have a photo mode and new 'hunter profiles' to help you show off your character
Morels: The Hunt 2
Morels: The Hunt 2 is a great outdoors vibe when you're stuck indoors
Bloodborne in excelsis.
Retired PlayStation exec reckons Bloodborne PC hasn't happened because Miyazaki 'cannot do it himself, but he doesn’t want anyone else to touch it'
Latest in Action
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Assassin's Creed Shadows allies - A close-up of Yaya smiling after joining the League.
All Assassin's Creed Shadows allies and how to unlock them
The First Berserker: Khazan review - Maluca
The First Berserker: Khazan review
An image of Hornet from Silksong engulfed with rage.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
A man with purple hair and face tattoos poses for a mugshot in the GTA 6 trailer.
Playable GTA 6 map nuked without warning by Take-Two lawyers: 'My guess is that the map was probably a little too accurate'
Latest in News
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'