Xbox says the way it dealt with Lionhead Studios was 'one of the biggest missteps' it made

A heroic Fable guy.
(Image credit: Microsoft)

Microsoft has admitted that its handling of the defunct Lionhead Studios was "one of the biggest missteps" the company made. The comments came during a new six-part documentary series called Power On: The Story of Xbox. The sixth episode covers the tumultuous Xbox One launch and the gradual path the company took to prioritise gaming again, aided by its numerous studio acquisitions (thanks, IGN). When looking back at how it initially dealt with acquired studios, head of game creator experiences Sarah Bond said "one of the biggest missteps that we learned from in the past was Lionhead."

Former Xbox Game Studios general manager Shannon Loftis echoed Bond's sentiment. "We had already published Fable 1 and it was a hit. People loved it," she said. "The beauty of that game—it was basically like a moving stained-glass window. People wanted more, so we bought Lionhead, Those were good years.

"The game was great, just everything came together. But after Fable 2, Kinect came along and the Fable-Kinect marriage just never really took. And then Fable: The Journey was a passion project for a lot of people, but I think it deviated pretty significantly from the pillars of what made Fable 1 and 2 so popular."

Lionhead was one of the studios sentenced to Kinect development doom back in the 2010s, along with the likes of Rare. While the latter made it out onto the other side, it ultimately proved to be the former's undoing.

"We acquired Lionhead in 2006, shut it down in 2016," Bond continued. "A couple years later we reflected back on that experience: 'What did we learn? How do we not repeat our same mistakes?'"

Phil Spencer implied that Lionhead's demise shaped the way Xbox viewed its developers. "You acquire a studio for what they're great at now," he said. "And your job is to help accelerate how they do what they do, not them accelerate what you do."

That's probably as close as Spencer will ever come to saying: Yeah, we shouldn't have put them on Kinect or forced them into making a Fable live service game. The latter, Fable Legends, was content-complete and in a live beta when Microsoft decided to close the studio, and never saw release.

Lionhead was a fantastic studio, with the Fable series still cemented as one of my all-time favourites. Its closure was an incredibly sad one, and a developer that many still miss today. It's something that present and former Microsoft figures seem to feel too, with Loftis wrapping her interview by saying "I wish Lionhead were still a viable studio."

Bond said that the "challenges" Microsoft went through with Lionhead "taught us what to do this time," with the company now placing a much bigger focus on letting studios continue doing what they're doing with its 23 different acquisitions.

TOPICS
Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

Read more
Greg Zeschuk attends Star Wars: The Old Republic launch at Best Buy in Times Square.
BioWare co-founder laments Jade Empire's commercial failure and blames it on 'the worst advice, absolutely moronic advice' from Microsoft
Ken Levine never expected Take-Two to shutter Irrational after Bioshock Infinite: 'The decision was made at a corporate level'
Lucanis enjoying a cup of coffee
'On a pirate ship, they'd toss the captain overboard': Larian head of publishing tears into EA after BioWare layoffs waste 'institutional knowledge'
Saber Interactive's head honcho pulled a wild stunt to nab the Halo: Combat Evolved remaster, telling Microsoft he'd do the job for free before ultimately squeezing the publisher for millions
Close-up of Richard Ayoade's character in Fable
Fable is delayed until 2026: 'Not maybe the news people want to hear [but] it’s definitely worth the wait'
Orc man looking pensively at camera
Former EA exec says the ailing mega-publisher missed a chance to snag Blizzard and other heavy hitters before Activision: 'EA saw all those first and passed on all of them'
Latest in Gaming Industry
An AI-generated image, posted to Activision's socials, of a fake Crash Bandicoot game that doesn't actually exist.
Finding a new and inventive way to annoy everybody, Activision has company use AI to generate fake advertisements for games that don't exist
Jeff Jarrett headshot
Legendary 1990s publisher Acclaim is back from the dead, and a pro wrestler famous for clobbering people with a guitar is on its advisory board
The streamer Emiru gives the peace sign to camera.
Three women livestreaming on Twitch harassed by man who then goes for them while making repeated death threats: 'This happens off-camera to women all the time'
Minute of Islands
Just 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'
Gabe Newell in a Valve promotional video, on a yacht.
Steam just cracked 40 million concurrent users for the first time⁠, meaning Valve's user count was bigger than 80% of the countries in the United Nations
Mozilla Firefox logo on gradient background
Mozilla is already trying to backtrack on Firefox's controversial data privacy update, but it might be too little, too late
Latest in News
Three heroes stand against a tide of skeletons
The Hand of Fate devs are back with a bullet heaven called Hordes of Fate
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Assassin's Creed Shadows key art.
Ubisoft reveals Assassin's Creed Shadows preload and unlock times
talk to the joneses fortnite
Epic's war against the Fortnite fraudsters sees it simultaneously name and shame alleged ne'er-do-wells as its high-powered lawyers sue them
Roderick de Wett Gwent card art detail
The Witcher show finally adds a character exclusive to the games, too bad he's 'exceptionally loathsome and arrogant'
WD Black SN850X SSD on a gaming PC case.
Looks like we won't be seeing Western Digital SSDs in our gaming PCs as the company hands the reins back over to SanDisk