World of Warcraft wants you to promise you'll be nice to people
Blizzard is reiterating some anti-harassment policies.
World of Warcraft wants you to agree to be nice to other players with the introduction of a social contract.
It was introduced in the PTR a couple of weeks ago and was fully implemented with patch 9.2.5 which landed earlier this week. "Azeroth is a living world full of people like you—other players with different backgrounds, cultures, experiences and histories who have all come together to play World of Warcraft," the contract's introduction reads. "Every player deserves to have a world that they feel safe in, so please take a minute to read our social contract."
It's pretty standard fare: make friends, be nice in dungeons, communicate and behave appropriately, maybe chuck a struggling newbie a heal or lend a hand in defeating enemies. It also goes over some unacceptable behaviours, such as hate speech, spamming, harassment or general abusive language towards other players.
Here is the new "Social Contract" that is coming to World of Warcraft in 9.2.5 pic.twitter.com/FAMLyU0ep1May 12, 2022
It feels like something between a gentle reminder and a stern warning against toxic behaviour. It's mostly the sort of thing you already find buried deep into a game's terms of service, now given its own spotlight. While that hasn't stopped some players from getting their knickers in a twist about the entire situation, most players appear either pretty receptive or largely apathetic to the change.
Checking "I agree" on a box is unlikely to create any wider changes to some of WoW's core toxicity problems unless Blizzard starts to take it more seriously. Hopefully, the social contract is a sign of that and we'll start to see some enforcements for crappy behaviour.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.
After having to buff event rewards 4 times in a year, WoW director Ion Hazzikostas admits there's 'a pattern' and that 'we may tend to err on the conservative side'
World of Warcraft might not have invented the wheel, but it certainly made it popular—and 20 years on, the MMO titan has fundamentally changed gaming's DNA