World of Warcraft: Dragonflight isn't being designed for players obsessed with topping DPS meters

World of Warcraft Dragonflight
(Image credit: Blizzard)

World of Warcraft: Dragonflight is bringing back talent trees, similar to those we saw in the early expansions. Blizzard has been revealing the new class trees steadily over the last month or so, with varying reactions from players. One of the more controversial of these belongs to the priest, which is keeping the Power Infusion ability, allowing the player to grant a 20-second haste buff to any character.

"Some of this gets back to the earlier discussion of party and raid buffs and our philosophy there," says WoW's game director, Ion Hazzikostas when asked about the continued inclusion of the ability, "It is a cooperative MMO and in the design space of, 'I can make my comrades, my allies stronger', seems like a viable support type role that should exist in an RPG setting."

Most classes have some sort of ability that lets them deal more damage or increase their healing for a short amount of time. The sticking point with Power Infusion comes from the fact that it can be cast on another player, rather than just your own character. So unless you bring one priest for each damage dealer, those given the PI buff will always have an advantage DPS-wise, over those who don't. 

Hazzikostas and the WoW team liken the problem to the existence of two separate games: the one they're making, where you need to cooperate to kill raid or dungeon bosses, and the one a lot of players prioritise, which is topping the DPS meters. "We don't create that game. But many people are playing it and many people are like, that is a primary motivation almost for them. And the question is, how sensitive should we be to that?"

"If we were making a game, and the point of the game was maximize your score, maximise this number, it would be problematic for us to introduce elements into the game that are very random or skew outcomes one way or another. But that's also not the game that we have made. We have created a cooperative game that presents these challenges to be overcome. And so something in that environment, like Power Infusion, is a really interesting decision in a range of raid settings. [...]  When you're learning an encounter for the first time, it's actually like, what are the problems? What are the moments in the fight that are most challenging for us? We need to burst down this wave of adds before this next thing happens. And who should we PI? Should we PI a healer because we need a throughput burst to make it through this thing. Actually, DPS isn't an issue, we're just trying to survive. And we don't want to add a healer. [...] It's those sorts of decisions that are interesting group dynamics that we would hate to take away."

Like if you can maximise your number by just damaging a bunch of extraneous adds in a fight, that doesn't really serve the interests of the group.

You don't have to be a mythic raider or in the MDI to want to perform as well as you can with your chosen class. One way of improving, or comparing yourself to others of a similar item level, is to use combat logs which track pretty much everything you could ever want to know about each encounter. But like damage meters, logs cause their own problems, especially when it comes to abilities like Power Infusion, which can mean a significant damage increase for most classes it's used on.

"Everyone at this point thinks nothing of the fact that log sites completely ignore padding. Like if you can maximise your number by just damaging a bunch of extraneous adds in a fight, that doesn't really serve the interests of the group. And doing that will make you have the biggest number on meters. The community has collectively decided that this is unhealthy, we're not going to count or reward that behaviour. Just because you're multi-dotting all these adds and they're gonna die on their own, we're not going to count that damage at all. And so that shakes player behaviour there. And so I think, to some extent, we want to focus on designing [...] the best experience possible and leave to the community and log sites and others to figure out the rules for how they want to determine who the best hunter is or who the best mages on this fight."

(Image credit: Activision Blizzard)

It's all part of the problem that has plagued WoW for years. All classes and specs are viable for most content, but groups will always favour the meta, whether they're high-end mythic raiders or jumping in LFR once a week. No one wants to be bottom of the damage meters and most players will gravitate towards the classes or talents that out-perform others, whether they find them more enjoyable to play or not. Power Infusion just throws another variable into the mix.

I mained a shadow priest for a few years and my main takeaway from this? If Power Infusion isn't needed to progress a boss, use it on yourself. And if someone doesn't like it, Leap of Faith them off the side of a cliff. See how much damage they do then.

Sarah James
Senior Guides Writer

Sarah started as a freelance writer in 2018, writing for PCGamesN, TechRadar, GamingBible, Red Bull Gaming and more. In 2021, she was offered a full-time position on the PC Gamer team where she takes every possible opportunity to talk about World of Warcraft and Elden Ring. When not writing guides, most of her spare time is spent in Azeroth—though she's quite partial to JRPGs too. One of her fondest hopes is to one day play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.

Read more
World of Warcraft Mythic Plus screenshot
World of Warcraft's competitive dungeon mode is struggling
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
World of Warcraft The War Within screenshots
Delves have given WoW's devs the confidence to put mandatory grinds firmly in the rear-view, says game director Ion Hazzikostas
World of Warcraft The War Within screenshots
Dragonflight got WoW back on its feet, now we get to see if Blizzard can make the Worldsoul Saga run
Mister Fantastic giving a thumbs up
Former WoW designer tips hat to Marvel Rival's shifting meta as an antidote to MMOs with stale class design 'you have to change the meta continually'
Overwatch 2's Sombra looks toward camera with arms crossed
'We should be a little scared of what we're putting out there': Overwatch 2 lead designer says hero perks are about 'letting go' of perfect balance
Latest in World of Warcraft
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
After 12 days and 100s of wipes, World of Warcraft's latest world first raid ends in anticlimax: 'That's the boss?!?'
A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).
The hooligan hacker guild that tore up WoW's newest raid (twice) just posted video evidence of the whole thing, and it's got me feeling weirdly nostalgic
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
World of Warcraft guild uses exploits to get world 'first' on the game's new raid, gets banned, puts its name backwards and does it again
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all