Witcher 3 Next-Gen Update given Nvidia DLSS 3 frame-gen upgrade

Witcher 3
(Image credit: CD Projekt Red)

We're less than a week from the 14 December launch of The Witcher 3: Wild Hunt Next-Gen Update. Now comes news that it will fully support Nvidia's DLSS 3 upscaling and frame-rate speedifyin' tech including frame generation.

DLSS 3 support arrives in part courtesy of a new Nvidia GeForce Game Ready graphics driver which also supports Portal with RTX and Jurassic World Evolution 2. Clearly, you are nothing in this games business if not part of a major franchise.

Anywho, from a graphics tech perspective the Witcher 3: Wild Hunt gets a load of new goodies beyond the DLSS 3 shizzle.

There's ray-traced ambient occlusion, RTX Global Illumination for more immersive and realistic outdoor ray-traced lighting, ray-traced shadows and reflections, plus high-res textures all round.

From a content perspective, the update includes a new Netflix-inspired quest, new Geralt equipment and new outfits for Dandelion and also Nilfgaardian soldiers, again all inspired by the live-action Netflix series. It's a multi-genre, mega-franchise, global-illuminated cross-pollinationgasm. Huzzah!

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A range of other tweaks arrive with the next-gen update including various community-made mods, fixes for existing quests, a new in-game camera mode, a quick sign casting option, map filtering, and a way to hide that darned minimap.

As mentioned, today also sees the release of Portal with RTX , a prettified, ray-traced update of Valve's seminal puzzle-platform epic, along with Jurassic World Evolution 2: Dominion Malta Expansion.

The latter gets DLSS 3 support to, as well as a range of new features, including attacking and eating behaviors for smaller species, five campaign levels now available to play as challenge maps, a range of new skin and pattern colors for select dinosaur variants, and a range of Quality of Life enhancements.

What more could you ask for from the add-on to the sequel of the evolution version of a game franchise inspired by a film based on a novel of the very same name? Well, quite. Over and out.

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Jeremy Laird
Hardware writer

Jeremy has been writing about technology and PCs since the 90nm Netburst era (Google it!) and enjoys nothing more than a serious dissertation on the finer points of monitor input lag and overshoot followed by a forensic examination of advanced lithography. Or maybe he just likes machines that go “ping!” He also has a thing for tennis and cars.

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