Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Popular
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Helldivers 2
  • PC Gamer Quizzes!
  1. Games
  2. Adventure
  3. Just Cause 3

Why you should be excited about Just Cause 3

Features
By Andy Kelly published 13 February 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Last month I visited Stockholm to spend some time with Just Cause 3, the next game in Avalanche’s chaotic open-world series. After half an hour of grappling, parachuting, wingsuiting, and exploding my way around Medici, the new Mediterranean-flavoured setting, I was impressed. It’s not a huge leap from Just Cause 2, but it’s more fun, more polished, and more over-the-top in almost every respect.

Page 1 of 11
Page 1 of 11
Medici

Medici

A crucial part of the Just Cause formula is an exotic setting, and the new game continues that trend with the sun-soaked Mediterranean archipelago of Medici. It’s a vast, beautiful landscape, with a lot more terrain variety than Panau. Along the coast I see natural arches jutting out of the rocks and a town perched on the edge of a cliff. There are fields of dazzling, colourful flowers and in the distance I spot a colossal snow-capped mountain. There aren’t any snowy mountains in the Mediterranean, of course, but Avalanche tell me they decided to take some artistic licence in the interest of fun.

Page 2 of 11
Page 2 of 11
The ‘Fire Leech’

The ‘Fire Leech’

The combat feels similar to the last game, but a little more chunky and satisfying. I tested a few weapons out—a pretty standard selection of machine-guns, shotguns, and so on—but the best was easily the Fire Leech, an absurd missile launcher that can fire eight rockets at a time. Hold the fire button and it locks on to any nearby destructible objects or enemies, then you let go and watch the fireworks. Avalanche told me that this particular weapon was dreamed up by a programmer, who brought it to the producers and suggested it be included as part of Rico’s arsenal. How could they say no?

Page 3 of 11
Page 3 of 11
The wingsuit

The wingsuit

Along with the parachute and grapple, there’s a third way for Rico to get around Medici: the wingsuit. You can transition into it at any time, and its physics are so exaggerated and floaty that it’s basically like flying. Seamlessly transitioning from the grapple to the parachute to the wingsuit feels really intuitive. I found myself ignoring my objectives and just floating around, flying gracefully through underground caverns and emerging at the other side. If you lose momentum it’s just a case of grappling onto something and giving yourself a boost. People are going to pull off some amazing stunts with this thing.

Page 4 of 11
Page 4 of 11
Tether-ism

Tether-ism

Tethering things to other things was one of the best things about Just Cause 2, but it’s even more fun in the new game. You can now use multiple tethers at once (a maximum of three, but modders will deal with that), and adjust their tension at the touch of a button. So say an attack chopper is on your tail. You can tether it to the ground, then tighten the wires so that it pulls it down and smashes it into the ground. Or maybe you just want to tether a few enemies to your sports car and do doughnuts as they scream in terror. The potential for physics-based mischief and mayhem here is huge.

Page 5 of 11
Page 5 of 11
Cascading destruction

Cascading destruction

This sounds a bit like one of those annoying game developer buzzwords, like Battlefield’s ‘levolution’, but it really is the best way to describe how things explode in Just Cause 3. Destroying one thing almost always sets off a chain reaction, and the ensuing parade of fire, explosions, and crumbling physics objects is a sight to behold. I launched a volley of rockets from the Fire Leech into an enemy base and it seemed to explode forever. I played Just Cause 2 immediately after playing JC3, and the destruction felt so weedy in comparison. It’s not as insanely granular as Red Faction: Guerrilla, but it’s close.

Page 6 of 11
Page 6 of 11
The visuals

The visuals

Yes, it’s a very pretty game. Of course it is. I asked Avalanche if they were giving any extra love to the PC version, and they said the water is being co-developed with Nvidia, so expect some very fancy shimmering and undulating. The idea, they say, is to make the water vehicles more satisfying to use, with realistic wave physics to battle against. Again, going back to JC2 just after playing JC3 highlighted just what a graphical leap the sequel is. Everything feels /bigger/ too. One enemy base is like a giant multi-tiered oil rig plugged into the side of a cliff. Blowing that to pieces was pretty exhilarating.

Page 7 of 11
Page 7 of 11
Supply drops

Supply drops

In JC2 you could call in vehicles and weapons, but for a cost. I’ve lost count of how many times I’ve spent a fortune on a plane, only to screw up the take-off and slam it into the ground. That won’t be a problem in JC3, though, because supply drops are free. You can call in tanks, choppers, guns, cars, and so on at any time, and there’s no cost. But to balance things out, enemy strength will dynamically increase as your own firepower does. Get into a tank and you’ll suddenly be facing soldiers with RPGs, for example. So while calling in drops will be more convenient, it won’t make the game too easy.

Page 8 of 11
Page 8 of 11
Liberation

Liberation

Rico is fighting to free Medici (actually the country where he was born) from an evil dictator. Toppling dictators is, after all, his thing. The country’s towns have been smothered by propaganda and armed guards, and citizens slump around looking depressed. But once you’ve charged in, killed everyone, and destroyed all the propaganda, everyone is suddenly really happy. Giving Rico a more personal stake in defeating this particular dictator should, hopefully, make the plot a bit more compelling. Story has always been the weakest part of the Just Cause games.

Page 9 of 11
Page 9 of 11
Hijacking

Hijacking

The good news is, they’ve gotten rid of that tedious hijacking QTE thing. But there’s still a risk element when it comes to stealing military hardware. A short animation plays in which Rico slaps a bit of C4 on whatever he’s trying to nick and blows the bloody doors off. This leaves you open to attack, so it’ll be a bit of a gamble if your health is low. This, and the dynamic difficulty I mentioned in the supply drops slide, shows that Avalanche know that something can’t just be fun; it has to offer a satisfying challenge too. Getting that balance just right will be one of their biggest challenges in developing JC3.

Page 10 of 11
Page 10 of 11
Infinite C4

Infinite C4

To help in the process of blowing absolutely everything up, Rico has infinite remote-detonated C4. You can only place five at a time (again, expect the modders to make short work of that), and thanks to that cascading destruction thing I talked about earlier, the results are devastating. I spent a large portion of my playtime strapping C4 to bits of enemy base, then wingsuiting a mile away, detonating, and watching it explode majestically. Then when you discover that you can attach C4 to things, then tether them to other things, your mind races with ideas for creative chaos.

Page 11 of 11
Page 11 of 11
Andy Kelly
Andy Kelly
Social Links Navigation

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in Adventure
Man flies through the air riding a velociraptor.
After just 2 years on sale, 7 '90s-era Jurassic Park games are getting delisted this March
 
 
Kids in school taking a test
The world's first 'standardized gaming test' will see if you can beat an '80s adventure game without a walkthrough—and it'll even monitor you over a webcam to make sure you don't cheat
 
 
Desktop Explorer
I've never felt smarter than playing this nostalgic horror puzzler that has me changing file types on a '90s computer to solve mysteries
 
 
A screenshot from The Dark Eye showing three mysterious policemen
One of the strangest point 'n' click adventures of the '90s is getting a modern 'restoration' for Steam, making it easily playable for the first time this century
 
 
Rincewind from the Discworld videogame scowls at you
What's the next step in these adventure game puzzles?
 
 
A guy and a robot watching an alien orgy with shocked expressions
Valve needed to 'verify' footage of the 'alien orgy' in Earth Must Die before it was allowed to launch on Steam
 
 
Latest in Features
Arc Raiders: Key art featuring two raiders holding weapons and standing in the middle of the road, turning to run away from a large Queen spider-like robot on the buildings in the background.
Let's settle this: Should Arc Raiders add a PvE mode?
 
 
EDMONTON, CANADA - APRIL 28: An image of a woman holding a cell phone in front of the Discord logo displayed on a computer screen, on April 29, 2024, in Edmonton, Canada.
I've tested 3 free Discord alternatives in a desperate attempt not to offer up my personal data just to talk to my favorite weirdos
 
 
Voxel sandbox RPG Hytale
Hytale’s unfinished sandbox has finally given me hope for a voxel RPG, after Cube World broke my heart twice
 
 
Overwatch Emre screenshots
Emre's kit in Overwatch is the best of the new bunch, not just because it reminds me of Halo's battle rifle, but because it's just so simple
 
 
A omelet being assembled for a dog
This breakfast-based cooking roguelike is already my latest craving
 
 
A bespoke high precision actuator machine at Logitech HQ used for testing click latency, here testing the G Pro X2 Superstrike compared to a competitor.
Underneath the Superstrike: How Logitech has kick-started the next generation of gaming mouse tech
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. The SteelSeries Arctis Nova Elite gaming headset over its included DAC, in "sage gold" trim
    1
    SteelSeries Arctis Nova Elite review
  2. 2
    Asus GeForce RTX 5080 Noctua OC Edition review
  3. 3
    Reanimal review: Astonishingly bleak and oblique survival horror
  4. 4
    Razer Cobra HyperSpeed gaming mouse review
  5. 5
    Logitech G Pro X2 Superstrike review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...