Well, now we know why Google closed Stadia

A Stadia controller
(Image credit: Google)

January saw the closure of Google's Stadia cloud gaming service and, while Google managed the process well and no-one was left out of pocket, now we know the big reason why. The UK's Competition and Markets Authority has been in the headlines for saying it will oppose Microsoft's proposed acquisition of Activision Blizzard, and as part of that it released various statistics about the games industry, including the cloud gaming market. It makes painful reading for most companies in the sector apart from, funnily enough, Microsoft.

The CMA's provisional findings include a section on cloud gaming that includes statistics on how many people used various cloud gaming services. It doesn't provide exact headcounts but each service's market share as a percentage range, over the period 2021-2022, based on monthly active users, and the report makes clear these figures are based on information provided directly by the companies concerned. These percentages also reflect global use and not just the UK audience.

The breakdown follows. The xCloud designation incorporates various Microsoft services, most notably Game Pass, and it's that which probably lies behind the incredible growth seen here.

Cloud gaming market share in 2021

  • xCloud: 20-30%
  • PlayStation Cloud Gaming: 30-40%
  • Nvidia GFN: 20-30%
  • Google Stadia 5-10%

Cloud gaming market share in 2022

  • xCloud: 60-70%
  • PlayStation Cloud Gaming: 10-20%
  • NVIDIA GFN: 10-20%
  • Google Stadia: 0-5%
  • Amazon Luna: 0-5%

It doesn't look like Stadia got off to all that bad a start, but after that user numbers seem to have cratered. Notably, the 2022 Stadia figures only going up to July of that year means that the announcement of the service shutdown (which was in September 2022) has no influence on these figures. 0-5% is rough.

It's somewhat cheerier for Nvidia and PlayStation, until we get to 2022 that is, and even though both retain significant market shares of 10-20% you can see why Microsoft's growth here has attracted the CMA's attention. One company owning 60-70% of a fairly nascent industry is already looking like monopoly territory.

However, there are many caveats to the figures, even though they're based on data from the companies concerned. The first is that these include services that have a cloud gaming element, such as Xbox Game Pass, but don't reflect whether users of those packages were using the cloud gaming element. The CMA also thinks it may have overestimated Sony's market share in 2021 and 2022 by double-counting people who were subscribed to both PlayStation Plus and PlayStation Now.

But the key thing the CMA identifies as being relevant to the Activision Blizzard takeover is that, even with Google behind it, Stadia couldn't make a big enough impression in the cloud gaming market to stay viable. Indeed it even rather brutally identifies why, saying that the evidence suggests Google’s failure with Stadia "was caused at least in part by a lack of gaming content, which was connected to its use of a Linux OS."

These figures are coming from a reliable place but, even so, take them with a big ol' pinch of salt. The CMA spends many pages caveating its findings, and the difficulty of salami-slicing exactly what each service offers and what users may or may not be paying for. One thing's for sure, though. In the early years of cloud gaming, Microsoft's already looking like it will be number one for some time to come.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
TF2 Heavy giving the Bret Rambo thumbs up
New report says PC games are outselling console games, calling PC gaming a 'bright spot' in a troubled industry
TAIPEI, TAIWAN - 2023/06/01: Jensen Huang, President of NVIDIA holding the Grace hopper superchip CPU used for generative AI at supermicro keynote presentation during the COMPUTEX 2023. The COMPUTEX 2023 runs from 30 May to 02 June 2023 and gathers over 1,000 exhibitors from 26 different countries with 3000 booths to display their latest products and to sign orders with foreign buyers.
Microsoft is Nvidia's biggest AI chip buyer of the year, and it's not even close. With ByteDance and Tencent coming out ahead of Zuck, Bezos, and Musk's outfits, too
AMD Epyc 4th gen server processor on motherboard
AMD sees record revenue of $25.8 billion in 2024 thanks to data center growth—gaming last seen tumbling into a ditch
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
Google being pushed to sell off Chrome is likely a good thing, but don't cheer on the decision just yet
Geralt thumbs up
2024 was the year gamers really started pushing back on the erosion of game ownership
AMD RX 7900 XT with its original packaging.
AMD clawed back 7% graphics market share from Nvidia at the end of 2024, but the outlook for the whole industry in 2025 looks iffy
Latest in Game Development
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Garry's Mod screen - G-Man riding a balloon-festooned cart with his hands held above his head while a Counter-Strike guy chases him
Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees
Latest in News
Gabe Newell in a Valve promotional video, on a yacht.
Go ahead and complain the discounts aren't as steep as they used to be, but Steam just had its biggest year ever for seasonal sales
Valve Steam Deck OLED handheld PC
'The future of hardware at Valve is bright': Valve celebrates the success of Steam Deck and Steam OS
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
Kingdom Come: Deliverance 2 image - Henry riding a pink and blue striped horse while holding a fish
Kingdom Come: Deliverance 2 now has Steam Workshop support, and of course one of the first mods lets you adjust the 'jiggle physics'
Still image of Bastion holding a bird, taken from Microsoft's Copilot for Gaming reveal trailer
Microsoft unveils Copilot for Gaming, an AI-powered 'ultimate gaming sidekick' that will let you talk to your console so you don't have to talk to your friends
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs