Weird West is delayed until March
Immersive sims can be tricky things, and Weird West is no exception.
Weird West, the isometric immersive sim under development at Raphaël Colantonio's WolfEye Studios, has been delayed. Publisher Devolver Digital said beta testing is going very well, but not perfectly well, so instead of arriving in January as planned, it's holding it back until March 31.
"Weird West is incredible (according to beta testers) but needs some wonky moments ironed out (also according to beta testers)!" Devolver tweeted. "WolfEyeGames have made something special, and we want you all to have the best experience at launch."
Weird West is incredible (according to beta testers) but needs some wonky moments ironed out (also according to beta testers)!@WolfEyeGames have made something special and we want you all to have the best experience at launch.March 31 | PC, PS4, XB1, Game Pass pic.twitter.com/ebU7roUE8GDecember 22, 2021
The troubles appear to be arising from the inherent complexities of the immersive sim genre. "We all know how great those games can be when it all comes together," said Colantonio, who cofounded Arkane Studios in 1999. "Every player has their own experience, and there's so many things that can happen. And some of those things can be great, and some of those things can not be so great."
Weird West is promising enough that I don't mind waiting a few months extra to get my hands on it. I'm a big fan of immersive sims, and while the isometric perspective in this one is a little unusual, it looks like it could work very well.
"Weird West reassured me that the immersive sim is still playful, still sharp, and open for interpretation by developers who want to push it further," our associate editor Tyler Colp wrote in a recent hands-on preview. "If what I played is close to what the final game will be in early 2022, I'll be thrilled to step into its clockwork world and make some mistakes."
Yeah, I am definitely looking forward to that.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.