Weapon degradation will return in Dying Light 2
How do you properly maintain an electric machete?
No one's favorite game mechanic, weapon degradation will make a comeback in Dying Light 2. As producer Szymon Strauss explained, in its setting—two decades after the previous game—things have continued to wear out, and "people start building stuff from scraps and other material on the fly."
Durability systems are often controversial, usually thanks to games that lay them on thick and have gear that falls apart in minutes instead of months. (One of the only things I didn't like about System Shock 2 was the way guns broke after a handful of uses, though that was both re-tuned and made optional in a patch.) Most of the time weapon degradation just means more menu management as you juggle an inventory full of spares and repair kits.
On the other hand, it provides motivation for you to get out there and scavenge for parts and replacements, as it did in the original Dying Light, and to try weapons you might not otherwise. The Dead Rising games rely on weapons wearing out to make you try its kookier options, of which there are many. Hopefully Dying Light 2 gets the balance right. Strauss mentioned that if your weapon breaks you can try inventive solutions for dealing with packs of zombies, like finding higher ground, then luring a cluster together with firecrackers or meat bait before dropping a grenade into the pack.
Some weapons won't be appropriate for certain enemies, Strauss explained, like the quick-moving banshee. "I cannot imagine hitting her with a bow," he said. Players will want to rotate gear to suit the situation, as well as when it falls apart. He also mentioned that one of the sound designers working on weapon sounds broke his machete while recording, and the authentic audio of that will be used in-game.
Dying Light 2 was scheduled to come out on December 7, but has now been delayed into 2022.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.