Warhammer 40,000: Darktide class overhaul patch is live, and it sure seems like the massive update everyone was waiting for

Darktide mission board cutscene
(Image credit: Fatshark)

In August, Warhammer 40,000: Darktide developer Fatshark gave me an early look at an update that the studio didn't think players were expecting: a complete change to the leveling system, adding RPG-style skill trees unique to each class. That update went live today, replacing the old, much simpler progression system with a more flexible array of abilities and bonuses. The patch also includes a list of balance changes so long it had to be split across two posts on the Darktide forums. 

Players on the Darktide subreddit, who were extremely down on the game at launch last November, seem delighted with the update, and Darktide has hit its highest concurrent player numbers since January. 

I spent some time playing with the new skill trees on my veteran and ogryn characters and am already excited by the different playstyles that seem to be opening up. For the veteran, I first specced-out a build that should be ideal for close-quarters combat with shotguns, which was always an option but didn't really have many unlockable feats that encouraged it. Now I've taken perks that will significantly buff my allies' toughness and make them stronger while I'm nearby, and criss-crossed the skill tree to end on a branch that awards me 30% extra damage in close combat. That didn't exist at all in the earlier skill tree. It seems possible to build a veteran as a dedicated support class too, with an optional skill that lets you revive your allies just by shouting at them. 

The ogryn has seen some big changes, too, like the introduction of a cooldown-based rock he can throw instead of a grenade for high single-target damage, as well as a taunt skill for playing tanky and a skill for buffing ranged weapon damage that I think minigun players will especially love. I skewed my first new ogryn build toward dealing heavy melee damage, but next I want to play around with the skills that will buff playing defensively with a shield and tanking for the rest of the team. Lower down in the skill tree the Ogryn has a passive skill that will taunt enemies just by blocking or shoving them, which feels like a powerful way to flex crowd control on big mobs and get your squishier friends out of a jam.

In a patch earlier this year Fatshark added the ability to create and save up to five different character builds per operative, which thankfully carries over to the new skill system. That means you won't have to mess around re-speccing between every run; you can set up five archetypes and swap between them with a click. While in a matchmaking lobby, you can also see the key skills other players have picked to get a sense of how they'll be playing.

Each skill tree has dozens of passives and modifiers, so I'm not going to list them all here. But I will call out some of the other additions this patch brings, because the skill trees apparently weren't enough by themselves:

  • Adjusted most enemy health pools, hit mass values, and stagger thresholds to be a bit higher overall, with higher increase on Monstrosities, with the goal to match the overall increase in power output from players.
  • Added more ways for the Conflict Director to spawn hordes. Hordes can now spawn in different ways to respond to player behaviour, including coordinated strike with Specialists, mixed in Elites with the horde, push from behind while ranged enemies spawn ahead, bigger ambushes with more spread and more.
  • All weapons now have weak spots as sweep hitzone priority.
  • Base Bleed damage buffed from 40 to 200.
  • All melee blessings that rely on ‘chained hits’ have been tuned to be more easily used. You’ll no longer drop the buff when being staggered/suppressed/etc, only if you drop the combo (stop attacking) or if you miss an attack.
  • Lowered the time where inputs were locked after sprint-jumping. This should make it possible to more quickly aim or shoot a secondary weapon after jumping off a ledge.
  • New interface user setting: Center of Screen Dot. Shows a dot at the center of screen for weapon actions, if no crosshair would otherwise be shown.
  • New input user setting: Separate mouse sensitivity sliders for non-ranged weapons, ranged weapons, and aimed/braced ranged weapons.
  • New input user setting: Toggle ADS/Brace: Toggle Aiming Down Sight (ADS) and Braced aiming instead of the default hold to aim.
  • New input user setting: Always Dodge: Always perform a Dodge regardless of directional input.

One of my favorite touches in the patch actually isn't based on how Darktide plays—it's pure flair. Fatshark has added six new short cinematics for when you first walk up to the points of interest around the hub world, like the mission terminal and the armory, that show off a bit more of the ship and its characters. Darktide's threadbare story was a real disappointment when it launched last year, and more connective tissue like this goes a long way towards giving it the personality it deserves. 

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Avowed Kai holding out his hand toward camera while explaining something to the player.
Avowed's new patch just gave you 6 more talent points to muck around with, along with a heap of fixes and improvements
The Biovore, a beetle-like alien with an artillery cannon on its back, in a desert environment.
Warhammer 40,000: Space Marine 2's latest update leads with a fancy datavault for your battle-barge, but I'm far more interested in the new tyranid unit with a cannon on its back
Gotrek and Felix beneath a purple sky
Total War: Warhammer 3 hotfix makes a dwarf who longs for death slightly less likely to die
Kislev
Total War: Warhammer 3's next patch will overhaul its Kislev faction, which Creative Assembly has 'identified as the most in need of a deep review and rethink'
The hero battling a Xaurip - a kind of lizardman - in Avowed.
Avowed's huge 66GB update includes major improvements for the game's whole progression system, along with key bug fixes and buffs for companions
Warhammer 40,000: Space Marine 2 promo art - three Space Marines standing in formation
Space Marine 2 dev acknowledges its FOMO events are 'a source of frustration and stress for everyone', says it'll fix things and isn't trying to make 'a full live service game' by stealth
Latest in Adventure
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Inside
Limbo and Inside studio demands compensation from co-founder Dino Patti for alleged 'unauthorized use of Playdead's trademarks and copyrighted works'
Two characters sitting on a bench talking
Wanderstop review
Zoe showing off in front of Mio
Split Fiction review
Rusty Rabbit chomping a carrot like a cigar
Rusty Rabbit turns Yakuza's Kazuma Kiryu into a fluffy bunny
Pathologic 3 screenshot
Get ready to get weird in Pathologic 3: Quarantine, a free 'prologue chapter' about a young doctor looking for immortality in the world's most miserable town
Latest in News
CS 1.6 remade in CS: Legacy.
A gorgeous ground-up remake of Counter-Strike 1.6 is on its way to Steam, and one of the game's original creators says 'it really gives me old vibes'
Portal P3 pinball table
There's a new Portal game and it costs $12,500
MrBeast posing in front of a stack of cashing, promoting Beast Games season 2
Beast Games opens casting for season 2: MrBeast lost a ton of money on season 1 but apparently not enough that he won't do it again
Image for
Rise of the Ronin's PC troubles continue as players report disappearing saves on Steam
Former Treyarch studio co-head and Black Ops 3 director is heading up a new first-party PlayStation studio
Metro Exodus
'I want to raise this glass to our fans, to our community': 4A Games celebrates Metro 2033's 15th anniversary and hints at next Metro game