A book of Nier: Automata short stories is being translated into English by Viz
Further tales of android depression.
At Anime Expo 2018, publisher Viz Media had some good news for fans of crying about sad androids. Nier: Automata. Short Story Long is a collection of short stories fleshing out the world of Automata, authored by the series' two lead writers; Yoko Taro and Jun Eishima. While some of the tales are Yoko Taro's older works, several are promised to be all new adventures specifically written for the book, which should be out in English in 2019.
While I would never ask for a direct sequel to Automata (those characters have suffered more than enough and deserve some time off), I'd love to hear more stories set in its strange and fractured post-apocalyptic world, which is just what this book is offering.
Announcement: NieR: Automata: Short Story Long, out spring 2019. Includes the classic novella “The Flame of Prometheus,” the short story “A Much Too Silent Sea,” and original tales of A2, Emil and more! pic.twitter.com/2jLjUZzvgGJuly 5, 2018
Among the stories collected in Short Story Long is a novella that I'm already quite familiar with. The Flame of Prometheus is set during the many thousands of years between the original Nier and Automata, and tells the tale of an abandoned, shattered and buried robot piecing itself back together before embarking on a quest to return to the surface world.
Don't worry about spoilers, either. Fans of the original Nier will find some extra details to appreciate here, but it's otherwise an entirely standalone story within the broader setting.
This particular story is specifically familiar to me as it was unofficially translated some time ago by fans. You can read it here, semi-illustrated, as part of The Dark Id's excellent Let's Play for Nier: Automata. Consider it a demo of the book to come, and the reason I'll be buying a copy for myself the moment it's available.
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The product of a wasted youth, wasted prime and getting into wasted middle age, Dominic Tarason is a freelance writer, occasional indie PR guy and professional techno-hermit seen in many strange corners of the internet and seldom in reality. Based deep in the Welsh hinterlands where no food delivery dares to go, videogames provide a gritty, realistic escape from the idyllic views and fresh country air. If you're looking for something new and potentially very weird to play, feel free to poke him on Twitter. He's almost sociable, most of the time.