Visceral's Star Wars game is now 'pretty different', Amy Hennig has left EA

Amy Hennig, who was the creative director of Visceral's Star Wars project before the studio was shuttered last October, left EA in January and is moving into indie development. This comes from a Eurogamer interview with the Uncharted co-creator at Gamelab in Barcelona, where she also discusses how the project, previously codenamed Ragtag, isn't really the same game in the hands of new developer EA Vancouver.

"The Vancouver studio is working on something pretty different," Hennig says, describing Visceral's project as being "on the shelf". "It's really not... Y'know, once you go more open world it's such a different game to the one we were making. Everybody loved what we were doing and I'd love to see us resurrect that somehow, but it's complicated."

You may remember that EA's Patrick Soderlund said the studio would "pivot the design" of Ragtag into a "broader experience", widely interpreted to be an open world style of game. While it was reported by Kotaku that Hennig was in discussions about her future at EA, she confirmed to Eurogamer than she departed earlier this year. "I have not worked at EA since January, technically, legally."

Hennig says she's just started an independent studio, and hopes to recruit somewhere between six and 15 members of staff. She's also doing consulting work with VR companies. EA's next Star Wars game, meanwhile, will almost certainly be Respawn's single-player Jedi: Fallen Order, which was announced at E3 earlier this month.

Samuel Roberts
Former PC Gamer EIC Samuel has been writing about games since he was 18. He's a generalist, because life is surely about playing as many games as possible before you're put in the cold ground.
Latest in MMO
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
A forester from Old School Runescape, contemplating life next to his pheasant friend on a green field.
You can finally try out Old School RuneScape’s first new skill in nearly two decades right now
Ghoul in sunglasses
After years of playing as stupid, boring humans in Fallout, you can finally channel your inner Walton Goggins and become a ghoul in Fallout 76
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
After 12 days and 100s of wipes, World of Warcraft's latest world first raid ends in anticlimax: 'That's the boss?!?'
Latest in News
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
A female Zoi making two hearts with her fingers.
Following 24 hours of Denuvo-based backlash, Inzoi is taking a surprising step and removing it entirely: 'We want to sincerely apologise for not aligning more closely with player expectations'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses