Vampyr explores the creation of its bloodthirsty monsters in new dev-led short
It's not all stakes and sharp teeth.
Vampyr, Dontnod's early 20th century supernatural action role-player, plans to sink its pointy teeth into PCs this spring. A new behind-the-scenes series kicks off today, the first episode of which explores the creation of protagonist Jonathan Reid.
Named 'Making Monsters', the following short explains Reid's place within Spanish Flu-ridden London, and showcases the various baddies now stalking its streets—including the shadowy Ekons, bestial Vulkods, and sewer-dwelling Skals.
And it looks like we'll need more than wooden stakes and strings of garlic to topple any one of them. Best of luck with that.
See for yourself:
From that, I found game director Philippe Moreau's take on what makes vampires unique against other fictitious beings particularly interesting:
"What interests me about vampires compared with other supernatural creatures, like werewolves or ghouls, is that the vampire is self-aware of their nature as a creature, as a predator," says Moreau. "They are intelligent. This is intriguing for me because we can use this notion of dilemma, of moral choice, with the vampire figure."
He adds: "We want all of our games to be distinct, due to their atmosphere and gameplay mechanics, creating an identity which is truly unique."
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Which, against the studio's previous game Life Is Strange, is quite the understatement. Vampyr is due at some point this spring.