Vampire: The Masquerade - Bloodhunt is dropping 'traditional' seasons to focus on faster updates

YouTube YouTube
Watch On

 The undead battle royale Vampire: The Masquerade - Bloodhunt is "pretty darn fun to play," we said in our May assessment of the newcomer to the genre: "Guns are punchy and easy to aim, jumping, sliding, and wall-climbing are slick, and my class vampire powers feel immediately useful." But it's also struggled with a number of technical issues—in late May, for instance, developer Sharkmob hit pause on ranked mode because poor controller support meant PlayStation 5 owners were getting brutally wrecked—and the concurrent player count has tailed off considerably since its full release in April.

In an interview with VG247, producer David Sirland revealed some of the changes coming in the summer update that Sharkmob hopes will turn things around, including a move away from a conventional seasonal structure.

"When we launched the game, we did a 12-week standard season with a Battle Pass of 100 levels and similar value to other competitors out there," Sirland said. "We realized quite quickly into the season that we can't really sustain this as the team we are—and it's also hurting us because the content plan is essentially holding us back from making quicker gameplay updates faster, and fixing the key aspects of the game that our core players are screaming for in some cases."

Instead, the team is aiming to move to monthly content updates, and will address bug and gameplay fixes "continuously," separate from those updates. The battle pass is also being reduced in size and price: It sounds like the studio is still experimenting with ideas, as Sirland said developers are looking at options like releasing smaller battle passes on a more frequent basis.

A new 8v8 Team Deathmatch mode is also on the way. It's a fairly conventional mode for battle royale, but Sirland hopes it will help ease new and casual players into the game by giving them an opportunity to figure out how everything works without the risk of near-immediate death that's endemic to battle royales.

Sharkmob is also updating the game's internal systems to enable faster creation of content for player characters, and the promised improvements to controller support are still on the way too. The summer update will also disable crossplay by default, so PlayStation 5 owners will have a "safe space" to play in, unless and until they choose to cross swords with PC players.

Sirland said Sharkmob "sort of" knows how many people have the game installed but just aren't playing, and believes that these internal changes—and the faster response times they should enable—will convince them to jump back in.

"I don't really want this update to be like a boost of massive numbers of players, just for it to go down again," he said. "I'd rather have it be slowly, organically growing. I think that's where we want to be."

Vampire: The Masquerade - Bloodhunt's big summer update is set to roll out on July 14.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
An elderly bearded man in medieval garb making a face after eating garlic
'Please remember the game has no plot': Vampire Survivors dev points out one of the many challenges in turning its roguelike into a live-action film
Dead by Daylight codes - Killer and survivors
Dead by Daylight delays its existing update plans for a 'substantial quality of life initiative', which includes adding a surrender mode and cracking down on 'extreme hiding'
no more room in hell 2
No More Room in Hell 2's 'biggest update yet' introduces weapon attachments, new level scenarios, and ensures players no longer spawn 'without a body'
Vindicta standing next to a shop
Valve is changing the way it updates Deadlock 'to help improve our development process', so you can say goodbye to the regular biweekly posts
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
Latest in Fighting
Dancouga blasting the heck out of Mazinger Z in crossover mecha fighter Iron Saga VS
This fighter is Marvel Vs Capcom for classic mecha anime sickos, launching into early access with a strategy RPG story mode on its heels
The four Ninja Turtles, back to back, slam their shells into Brainiac
Great moments in PC gaming: Injustice 2's over-the-top super moves
2XKO promo image - Ahri
2XKO fans despair for a 2025 release as Riot pushes back a planned 'larger-scale global playtest' in favor of a 'much smaller one'
The Joker in MultiVersus
MultiVersus is somehow using its dying breath to go full looney tunes and put out what may be one of its best patches, and now fans want it to be saved
Virtua Fighter 5 key art
Virtua Fighter 5 R.E.V.O. isn't just a PC port of a 19-year-old game: it's the reason a diehard fighting game community can 'finally reach out and play with each other across the world'
Tasmanian Devil
Multiversus director addresses fans angered by its upcoming closure: 'You're entitled to what you say and think, but when there are threats to harm it's crossing the line'
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights