Valve's advice on getting an industry job: "Give yourself one"

Team Fortress 2

Breaking into the gaming industry isn't as simple and straightforward a process as, say, establishing a reputation as a ruthless flamethrower-wielding mercenary. But you're not limited to knocking on the doors of large studios to get your break. At the Eurogamer Expo today, Valve writer Chet Faliszek offered would-be developers this simple piece of advice: "Create something."

"I'm being serious," he said. "There are no gatekeepers. There are no requirements. There is no prior experience that you need. Just make something."

Faliszek suggested budding indiesmiths seek feedback on their work through forums and developer communities as well as heightening their exposure through submissions to gaming portals such as Greenlight, Kongregate, and Desura.

"How do you get yourself a job in the games industry?" he said. "This is the answer: You just give yourself one. It's that simple. You're in control of your own destiny. Make your resume and ship it to the world. Take whatever ideas you have, whatever computer you have, whatever software you have, and scope it down to something you can ship. Start working on it. Every day you come home from work, work on it some more. Show it to your friends. Talk about it. Get feedback on it. Playtest it. And when it's ready, release it. There, you just gave yourself a job in the game industry."

Eurogamer recorded Faliszek's entire talk at the Expo, should you want to see more.

TOPICS
Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in Game Development
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Garry's Mod screen - G-Man riding a balloon-festooned cart with his hands held above his head while a Counter-Strike guy chases him
Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees
Latest in News
Maximillian from Evil Genius 2
Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
A player character with an ominous mask
The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: 'It was a hell of a rollercoaster to make the adjustment'
Atelier Ryza's protagonist, Ryza, looks surprised as magic flares around her.
Japanese game producer argues that thick thighs on anime girls are a natural byproduct of economic recession
The character Neil in Death Stranding 2, who here is posing like Solid Snake.
Hideo Kojima really just went 'screw it' and made Metal Gear Stranding
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Monster Hunter Wilds official art
If you've captured them for a minute, monsters in Monster Hunter Wilds are legally allowed to leave