Valheim visual update turns the Bonemass trophy into a gloopy nightmare
There are normal visual overhauls, and then there's this.
A patch for Valheim has been released, bringing a few fixes, localization updates, and visual tweaks.
It also turns the Bonemass trophy from something that looks like a couple bones stuck in a clump of mud into an absolute waking nightmare.
Spoiler: I'm going to show you what it looks like below, though you may just want to visit the spot you hung it up and see for yourself. It's a pretty dramatic change.
Here's the original Bonemass trophy, for comparison:
That's hardly the impressive sort of relic you'd expect to take away from the toughest boss in the game.
And now, here's the same trophy after this update:
Yes, that's Bonemass' entire head, a whole bunch of skulls—even his eyes are made of skulls—at least one ribcage, and plenty of his famously toxic goop.
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But wait, there's more. It moves.
Do you want to hang that proudly on your wall? I am pretty sure I do not. It already grosses me out just using the Bonemass power, knowing that evil blob's essence is flowing through my body. I can't look at his weird disgusting head jiggling and wobbling around every time I come home. I'm going to leave that thing on the sacrificial stones and never, ever visit. Yuck!
Does the patch do anything else? Sure, it does stuff, probably, but I can't seem to focus on the list because I'm still thinking about Bonemass' beady skull-eyes and slowly rippling jelly head and gaping mouth and floppy lips.
Here are the full patch notes to see for yourself:
- Fixed smelter issue when a very long time has passed since visiting (10000 days)
- 30s Pre world save warning added
- Stone stair physics fix
- Inventory screen gamepad focus fix
- Large-creature visual overhaul (troll, boss-2 & boss-3)
- Troll ragdoll material fix
- Harpoon mechanics overhauled
- Engine updated (some stability improvements)
- Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
- Fixed issues when crafting station is destroyed while in use
- Creature group spawning adjusted to avoid spawning over total limit (in some cases)
- Credits updated
- Localization updates
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.