Untitled Goose Game needs this character creator
Ready for the goosewalk.
![](https://cdn.mos.cms.futurecdn.net/JycrJzD5tvbGHWgjtPrRZY-320-80.jpg)
The mean-spirited protagonist of Untitled Goose Game can stick a jar on its beak or strut around with a fetching bow, but there are lamentably few opportunities to play dress-up with the evil bird. I didn't think it needed a character creator, but after Goose fan and Paralives developer Alex Massé made a fan prototype, I can't think of anything else.
Paralives is an in-development indie life sim where you build homes and look after their inhabitants, and Massé decided to test its character editing tools by making customisable geese inspired by Untitled Goose Game.
What if Untitled Goose Game by @house_house_ had a character creator? I made a fan prototype using the editing tools in @ParalivesGame! I got both sliders and push/pull working :)Honk!#madewithunity pic.twitter.com/09CR9wMEejOctober 10, 2019
Massé created a bunch of different styles and clothing options, but it's the body sliders, which tweak everything from the size of its feet to the length of its neck, that steal the show. Just look at this jolly fat duck.
It's a bit less intimidating than an angry goose, but ducks have a mean streak too. It's a well know fact that they will eat human flesh when bread isn't available.
While Massé has their own game to work on, I do hope House House spots this and is inspired to make some goose customisation DLC. There's a whole world of waterfowl out there undoubtedly eager to spread chaos throughout a quaint village.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.