Unity is laying off 25% of its workforce in what it's calling a 'company reset'

Unity logo
(Image credit: Unity)

After laying off 600 people and closing multiple offices earlier in the year, engine maker Unity warned in November 2023 that further layoffs were likely. In an SEC filing made today, the company confirmed that it is cutting roughly 25% of its current workforce in order to "position itself for long-term and profitable growth."

This is the fourth round of layoffs over the past year, according to a Reuters report, and will be the largest ever at Unity. Approximately 1,800 people will be put out of work by the layoffs, which Unity said will impact "all teams, regions, and areas of the business." A Unity rep told Reuters that further changes to the company are coming, but details were not provided.

Unity was first released in 2005 and has grown to become a tremendously popular game engine. But the last couple of years have not gone well: It laid off 200 people in June 2022 and nearly 300 more in January 2023, and then really blew things up in September of that year when it surprised developers with a new "Runtime Fee" that would impose new charges on developers on a per-install basis. That sparked a tremendous backlash from developers that eventually forced longtime CEO John Riccitiello to resign.

But that ill-considered idea wasn't actually at the root of Unity's current struggles, according to interim CEO James Whitehurst, who said in November 2023, "We are currently doing too much, we are not achieving the synergies that exist across our portfolio, and we are not executing to our full potential." The solution to that problem is to become "a leaner, more agile, and faster growing company," Whitehurst said, which of course means eliminating jobs.

"Today, as part of our company reset outlined in our Shareholder Letter on November 9, 2023, we announced that Unity has made the difficult decision to implement a workforce reduction, targeting approximately 25% of our total workforce across all teams," a Unity spokesperson told PC Gamer. "This decision was not taken lightly, and we extend our deepest gratitude to those affected for their dedication and contributions. We are committed to supporting impacted employees through this challenging transition. We appreciate the understanding and support of our community and stakeholders as we navigate these changes together."

Even though the cuts were expected, the extent of the layoffs—a full quarter of the company's workforce—is shocking. It also continues a pattern of instability that plagued the game industry throughout 2023, a year that saw widespread layoffs and closures at major publishers and small studios alike. But cutting jobs seems to be having the desired effect: Unity's share price has bounced back significantly since Whitehurst announced the company reset, and laid off another 265 employees, in November 2023. So there's that, I guess.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
BRAZIL - 2021/10/12: In this photo illustration the Unity Technologies logo seen displayed on a smartphone on the background of a keyboard. (Photo Illustration by Rafael Henrique/SOPA Images/LightRocket via Getty Images)
2 years into Unity's long downward spiral, even more employees are being laid off as CEO says it's still 'stretched across too many products'
Chai, the protagonist of Hi-Fi Rush, sits slumped against a console with his eyes dulled.
It's still grim out there, even if you aren't AAA: Industry report claims that 1 in 10 respondents were laid off in 2024—with 'narrative' roles taking the biggest overall hit
Callisto Protocol
The Callisto Protocol studio lays off more employees, but 'remains operational'
LONDON, ENGLAND - SEPTEMBER 24: The Ubisoft logo is displayed during the Brand Licensing Europe at ExCel London on September 24, 2024 in London, England. Brand Licensing Europe (BLE) event is dedicated to licensing and brand extension, bringing together retailers, licensees and manufacturers for three days of deal-making, networking and trend spotting. (Photo by John Keeble/Getty Images)
Ubisoft closes another studio, announces layoffs at 3 more as part of 'ongoing efforts to prioritize projects and reduce costs'
Lost Skies - in-game characters gliding on primitive parachutes
Bossa says 'disruption' in the game industry 'is not a phase, it's a fundamental transformation' of how games will be made in the future as it lays off more employees
rumbleverse
Iron Galaxy lays off 66 employees in a 'last resort' effort to 'enable our long term survival'
Latest in Gaming Industry
Gabe Newell
Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next'
Valve logo with a man with a steam valve for an eye.
Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note'
Max, from Life is Strange: Double Exposure, looks ponderingly off into the distance.
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win
An edited Microsoft/Steam logo, illustrating the potential future integration Microsoft has for an Xbox app.
Microsoft crawls back to Steam ahead of schedule by leaking a screenshot of an app where you can launch Steam games through Xbox
The "mind blown" meme from Tim & Eric.
Friendship ended with human race: Boffins declare the 'meme Turing test' has been passed, and AI is now making funnier captions on average than you useless lumps
Gabe Newell in a Valve promotional video, on a yacht.
Valve CMO threatened the company would walk away from games if it didn't own the rights to Half-Life—'It wasn't an idle threat—we weren't going to take on all of the risk to make other people rich'
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights