You won't need a high-end PC to run Back 4 Blood
Back 4 Blood's recommended spec includes a GTX 970 and a Core i5 CPU.
Left 4 Dead is back—Back 4 Blood, that is, the upcoming co-op zombie shooter from Turtle Rock Studios that is basically Left 4 Dead 3 in all but name. It's not the most original game concept ever, but if you've been hankering for a fresh round of that kind of zombie-slaughtering adventure, it could be exactly what you're looking for.
First, though, you need to know if your PC has the beef to actually run the thing. The good news is that the answer to that question is, "Probably." The minimum requirement is pretty lightweight these days, and the recommended isn't all that much beyond it. Let us look:
Minimum:
- OS: Windows 10 64-bit
- CPU: Intel i5-6600 (3.3 GHz) or AMD Ryzen 5 2600 (3.4 GHz)
- RAM: 8GB
- GPU: Nvidia GeForce GTX 1050 Ti or AMD Radeon RX 570
- Storage: 40GB HDD
- DirectX12
Recommended:
- OS: Windows 10 64-bit
- CPU: Intel Core i5-8400 (2.8 GHz) or AMD Ryzen 7 1800X (3.6 GHz)
- RAM: 12GB
- GPU: Nvidia GeForce GTX 970 or AMD Radeon RX 590
- Storage: 40GB SDD
- DirectX12
The GTX 970 in the "recommended" spec is a bit unexpected because it's a relatively old card (the 1050 Ti isn't exactly new hotness either, but it recently enjoyed a bit of a comeback thanks to the shortage of newer technology). But, as a few people pointed out in replies on Twitter, the 970 was a top-notch card when it was new and remains a pretty decent unit to this day. More to the point, it means that even mid-range gaming PCs should be able to handle Back 4 Blood with relative ease.
Back 4 Blood comes out on October 12 on Steam and the Epic Games Store, although you can get in a few days earlier—October 7—if you pre-purchase. If you're eager to get off on the right foot, we can help: We've got guides explaining how the card system works, how to play the Versus mode, and a rundown of all the game's characters.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.