This Fall Guys Counter-Strike mod is better than Fall Guys
Biggus dissus for such smol beans?
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To paraphrase Jack Nicholson's Joker, I have given a name to my pain: Falling Guys. This new Counter-Strike: Global Offensive mod, created by teteu with help from Enrico_srp4, is a collection of 30 minigames themed after the various examples from Mediatonic's Fall Guys. I loaded it up as a laugh, and ended up spending hours setting myself daft challenges.
The mod begins in a hub area, where you can choose your colour of Fall(ing) Guy before selecting one of the minigames by tossing a decoy grenade at their titles. Then yourself and your group are sucked into some remarkably faithful recreations of Fall Guys' most standout rounds.
Look, I know I was a bit mean about Fall Guys in the headline: it's a fine laugh when you're in the mood. What I ended up loving about this mod was, oddly enough, how well some of the modes work as a silly bit of CS: GO practice. One map in particular, Fall Race, recreates the Fall Guys challenge where players have to hop across giant moving platforms. It's not exactly a surf map but, after my mates went hunting and I was left in the mod solo, I ended up spending at least an hour doing runs across these fans and working out various routes.
Yes I'm a bit of a saddo, but that's the whole fun of mods: stumbling into something unexpected that swallows far more time than it should. The Falling Guys mod includes both these faithful recreations and others where Counter-Strike elements like guns and bounce mines intrude, as well as several gametypes dedicated to one weapon.
The details clearly mattered to the creators of Falling Guys: on the sliding doors level, the downwards ramp and sneaky pit at the end are intact; the ball-pushing challenge has those irritating nubs on the floor that constantly knock it off; the recreation of the race-course is near-perfect down to the ever-rising purple goo.
You can download Falling Guys from the Steam workshop, after which it's accessible from the main 'play' menu under workshop content. Try it with a few buddies, and see if you don't get sucked in too.
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

