Take Two Interactive
Latest about Take Two Interactive
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Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
By Harvey Randall published
News "Look at the Marvel Cinematic Universe—you stop taking risks and people just tune it out."
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Bioshock's Big Daddy Ken Levine says that while he doesn't want to 'underestimate' AI, he's 'not overly impressed' by it, either
By Harvey Randall published
News "What it can't do is tell me a really compelling story … it gets extremely confused."
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Take-Two boss gets philosophical about 'entropy' and life after Grand Theft Auto: 'If we're not trying new things ... we're really running the risk of burning the furniture to heat the house'
By Andy Chalk published
news Mountains crumble, oceans boil, stars flare and die—the one constant is Strauss Zelnick remains ready to make bank.
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Take-Two's CEO generously calls the cataclysmically bad Borderlands movie 'disappointing', but it still ended up helping sales of the games
By Fraser Brown published
News "I don't think it hurt at all".
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Take-Two has sold Private Division to an unnamed buyer: 'We are top-ten hit makers around here,' and Private Division wasn't making them
By Andy Chalk published
news The publisher has also finally confirmed that Intercept Games and Roll7 are in fact closed.
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A Red Dead Redemption PC port was proudly 'announced' on the store page for the PS4 version, of all places
By Harvey Randall published
News Gone off half-cocked.
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Borderlands grosses $16 million globally, leaving it roughly $60 million shy of breaking even—and that's before the theatres take their cut
By Harvey Randall published
News Luckily for 2K, the loss is all on Lionsgate.
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Take-Two CEO Strauss Zelnick is still holding out hope for the Borderlands movie: 'Let's give the film a chance'
By Andy Chalk published
The Borderlands movie sucks, but Zelnick hopes people will go see it anyway.
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