Paradox Interactive
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Harebrained Schemes is independent again: Paradox parts ways with the studio less than a week after confirming major layoffs earlier this year
By Andy Chalk published
news Paradox and Harebrained say the split was a mutual decision.

Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'
By Christopher Livingston published
news Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."

Cities: Skylines 2 devs say they 'learned a lot from the feedback from the community'
By Katie Wickens published
From roads to the economy, players have influenced the sequel's design.

Star Trek: Infinite review: Compelling, but not quite there yet
By Tom Hatfield published
Second contact It's Stellaris, but not as we know it.

Paradox says The Lamplighters League sales were 'a big disappointment,' confirms recent layoffs at developer Harebrained Schemes
By Andy Chalk published
news The layoffs at Harebrained Schemes actually occurred a few months before The Lamplighters League was released.

Paradox reveals Foundry, a procedurally-generated factory sim that looks like a mix of Factorio and Satisfactory, and you can play it next week
By Fraser Brown published
News Start building your infinite factory when Foundry's demo appears during Steam Next Fest.

Cities: Skylines 2 has been delayed until 2024, but only on consoles
By Fraser Brown published
News The PC version is still on track for October 24, and the system requirements have been updated.

Millennia is a new 4X coming with Paradox's backing, but is this Civ-like too Civ-like?
By Joshua Wolens published
history buff I got a chance to try out the game at this year's Gamescom.
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