Larian Studios
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Baldur's Gate 3 console players are now limited to 100 mods per save—and probably won't have unfettered access to big naturals Withers like we do on PC
By Harvey Randall published
News "We're actually hitting the limits of how many mods can be active while still keeping Baldur's Gate 3 stable."
How to use the Mirror of Loss in Baldur's Gate 3
By Sean Martin last updated
At a loss Sell some memories for an ability score bonus.
How to open the Necromancy of Thay in Baldur's Gate 3
By Sean Martin last updated
Book it Peruse this harrowing tome for forbidden secrets.
Baldur's Gate 3: How to open the secret cellar door and Ornate Mirror
By Sean Martin last updated
Hard cellar Find your way into the underground laboratory.
Baldur's Gate 3 defies the laws of physics by being a singleplayer RPG with more daily users in 2024 than its release year
By Harvey Randall published
News Staying power.
Astarion has breached the Vatican—Baldur's Gate 3 has sold 2 copies in Vatican City, says Larian's director of publishing
By Harvey Randall published
News "Wish I could see their mod list. Bet it's absolutely gnarly."
Baldur's Gate 3's offscreen secrets include an 'asylum' for plot-critical NPCs and a 'magical teleporting death journal' to help particularly murderous players find Act 2
By Ted Litchfield published
News It takes a lot of work behind the scenes to keep Baldur's Gate 3 running.
Baldur's Gate 3 players have downloaded 50 million mods since official support was added, and Larian is 'glad [it] could facilitate' 10,000 players renaming Withers to Bone Daddy
By Fraser Brown published
News The most important mod.
One of Baldur's Gate 3's cut NPCs is an Oscar-winning liar who probably would've rinsed my bleeding heart out of 50 gold, if I'm being honest
By Harvey Randall published
News Next you'll tell me putting worms in my brain is bad, actually.
Baldur's Gate 3 publishing chief calls out Ubisoft's 'broken strategy': If gamers need to get used to not owning games, 'developers must get used to not having jobs'
By Andy Chalk published
News Prince of Persia: The Lost Throne was a critical hit but didn't sell very well, and Michael Douse thinks that's entirely Ubisoft's fault.
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