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Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories'
By Ted Litchfield published
news It sounds like this prequel isn't a total bummer.

'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed
By Ted Litchfield published
news I really like the gun that pins enemies to walls.

Doom: The Dark Ages already sneakily revealed its 'new Marauder,' and the devs hope he'll be just as challenging, but a little less frustrating
By Ted Litchfield published
news He's all about parrying instead of weapon switching.

The sickest gun from Doom: The Dark Ages' trailer is called the 'Skullcrusher' and does such horrible things to demons, the game's lead dev boasts id has 'the best gore in the industry'
By Ted Litchfield published
news "It does exactly what you think it does."

Nightdive's remaster of Doom + Doom 2 gets multiplayer mod support, spectator mode for co-op play, and stops you from losing your mind searching for red doors
By Rick Lane published
News Play with your mates as we wait for Doom: The Dark Ages.

Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point'
By Ted Litchfield published
news "I think I spent more time playing classic Doom on this project than I did in any other one."

Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'
By Andy Chalk published
news Doom brought deathmatch to the masses, but the world has moved on, and so have the games.

'I like making Doom games': Doom: The Dark Ages won't be the end, says director Hugo Martin
By Andy Chalk published
news The new Doom game will make a new Doom trilogy, but it's not the end of anything.

After Doom Eternal's intense acrobatics, Doom: The Dark Ages will focus on simplified, ergonomic controls: 'You shouldn't be fighting the controls, you should be fighting the bad guys'
By Phil Savage published
(F) Rip, Tear The vibes are as Doom as ever, but the core combat loop will centre around three buttons.
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