GDC 2025
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'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
By Christopher Livingston published
News "They're wondering, 'Okay, how far away is the next thing? I really gotta run all the way across the map?'" said Cameron Williams of Absurd Ventures.

Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
By Wes Fenlon published
Most players love Koji Ise's signature interface designs, but they're also a barrier for a few.

Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
By Evan Lahti published
Blast off Not even in an alpha state, Kitten Space Agency is inspiring a community of developers to join its mission.

Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
By Wes Fenlon published
News The longtime Yakuza/Like a Dragon developer considers its side stories vital to the overall narrative.

Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note'
By Rich Stanton published
News "I knew he wasn't a bad kid, but there'd been this generational shift."

Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
By Aron Garst published
NEWS The music will make you a believer, too.

'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
By Phil Savage published
news A small team tasked with making the game better did a lot of good, but also made one major error.

Inzoi's 'Smart Zoi' AI system sounds great on paper but seeing it in a live demo didn't exactly wow me
By Christopher Livingston published
News AI is supposed to give the life sim's characters better reasoning, but I'll believe it when I actually see it.
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