GDC 2025
Latest about GDC 2025

Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
By Christopher Livingston published
News Nate Purkeypile released his first solo game, The Axis Unseen, last year.

Dwarf Fortress' creator is so tired of hearing about AI: 'Press a button and it writes a really sh*tty, wrong essay about something—and they still take your job'
By Harvey Randall published
News Sighing at the slop.

Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
By Rich Stanton published
News "Okay, so you've done the game. Now what happens?"

Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
By Lincoln Carpenter published
News That's about what I expected.

Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
By Wes Fenlon published
News Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.

The Witcher 3 devs had to practically remake the game engine to make official modding possible
By Alessandro Fillari published
News At GDC 2025, CD Projekt Red devs offered a deep dive into making REDKit, and how they want The Witcher 3 to continue on forever.

Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
By Joshua Wolens published
News It's kind of a team fortress, too.

One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work
By Harvey Randall published
News "If you're in this industry, people have to trust you."
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