GDC 2025
Latest about GDC 2025

You don't see the Havok logo much anymore, but the legendary physics middleware used in Half-Life 2 never went away—just the splash screens
By Tyler Wilde published
Interview An icon of 2000s gaming wants us to know that it's still being used in big games, even if SSDs mean hardly anyone has time to show its logo anymore.

Balatro's publisher beat gold stakes and the Jokerless challenge so quickly it even surprised LocalThunk: 'How did you do this so fast?'
By Christopher Livingston published
News "I sent him the video of the score, going, like, screw you. Yeah, I got it!" said Playstack's Wout van Halderen.

The next game from the creator of Hyper Light Drifter is a Toonami-core anime throwback set in one of the most interesting Metroid-style worlds I've seen in a while
By Ted Litchfield published
searchvania My first look at Possessor(s)' gameplay was very promising.

Multibillion-dollar MMO Dungeon Fighter Online is huge in Asia but 'not as well known in the West,' and The First Berserker: Khazan was meant to change that
By Alessandro Fillari published
News At GDC 2025, lead actor Ben Starr and the CEO of Neople talk about elevating the "niche" online RPG franchise with a new origin story.

How a hardcore survival game morphed into an open world town-builder where you play as a corgi mech pilot
By Christopher Livingston published
News Animalkind went from hardcore to cottagecore.

The rights to one of the greatest PC games of all time languished in the vault of a Midwestern insurance firm until a frustrated player bugged them about a re-release, 'But they asked me if I wanted to do System Shock 3'
By Ted Litchfield published
news Thus, Nightdive was born.

I don't know if Sunderfolk can replace tabletop RPGs, but its smartphone controls feel like a great alternative if your DM's too exhausted to run a campaign
By Lincoln Carpenter published
ALT CTRL RPG It's not pen and paper, but it's pretty damn good.

Den of Wolves' left-field feature may seem odd, but the devs believe 'it's something we can deliver on' thanks to previous work with horror in GTFO
By Elie Gould published
News "The dives provide a change of pace for players."
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