GDC 2024
Latest about GDC 2024
CDPR wanted to split players 'in a way that's almost 50/50' with Phantom Liberty's hardest choice, and drew on the toughest decision in Witcher 2 to do it
By Joshua Wolens published
News Did you struggle to choose towards Cyberpunk 2077: Phantom Liberty's end? Then CDPR did its job.
'You name it, we made it faster'—The State of Unreal keynote didn't just show off Unreal Engine 5.4 graphical goodies, but major performance optimisations too
By Andy Edser published
news Shiny good, but shiny also demanding. Unreal Engine 5.4 aims to make that less so.
'Big Wait's dead': Dwarf Fortress creators are going to stop disappearing for months to get updates done in a post-Kitfox world
By Joshua Wolens published
News Tarn waits for no man. Or uh, dwarf.
Putting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'
By Harvey Randall published
News The vibes are vital.
'America's hero, dancing around in red white and blue underwear': Black Panther trash-talks the Cap in the first trailer for Amy Hennig's WW2 Marvel game
By Andy Chalk published
news Marvel 1943: Rise of Hydra, as it's now officially known, will be out in 2025.
Watch a bunch of game developers screaming in a public park to protest the state of the industry: 'It feels hard to be here and pretend like everything is fine'
By Andy Chalk published
news Amidst the excitement of GDC, dozens of developers shared a moment of pure catharsis.
The mastermind behind Baldur's Gate 3's popular TikTok account spills his secrets: The sooner you can 'make a character look like Shrek and kick somebody off a cliff' unsupervised, 'the better'
By Harvey Randall published
News Somebody once told me to roll a d20, they used their Acrobatics instead.
Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
By Christopher Livingston published
News "It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
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