GDC 2016
Latest about GDC 2016
Most of The Witcher 3's dialogue scenes were animated by an algorithm
By Wes Fenlon published
Procedural code generated the bulk of the game's 35 hours of dialogue. Then humans made them amazing.
Diablo's Battle.net originally ran on a single PC
By Evan Lahti published
GDC 2016 It basically ran like a chat room.
The case for giving players less control, and NPCs more
By Tom Francis published
GDC 2016 80 Days writer Meg Jayanth argues that players often have too much power, while NPCs are helpless to change their own lives.
Shakespeare meets Groundhog Day in this Hamlet time-loop
By Joseph Knoop published
Hands-on The upcoming Elsinore makes Ophelia the star of Hamlet by trapping her in time.
Nvidia launches several new GameWorks libraries
By Jarred Walton published
GDC 2016 Bringing your GPU to its knees, one high-end graphical effect at a time.
Hands-on with Valve's Lab demos on the HTC Vive
By PCGamer published
Video Tim tries out Valve's new Lab demos on the Vive and comes away wanting full games. Half-Life 3 sadly not confirmed.
How Darkest Dungeon got inspiration from Band of Brothers and Aliens
By Evan Lahti published
"Game over, man!"
LawBreakers will no longer be free to play, is exclusive to Steam
By Tom Marks published
Boss Key announced today that LawBreakers will not be free to play as previously announced.
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