GDC 2016
Latest about GDC 2016
Diablo designer David Brevik's full GDC post-mortem is now online
By Andy Chalk published
NEWS Brevik's talk covers everything from the early design doc to the final months of crunch.
Brian Fargo, Josh Sawyer, and Gordon Walton on the history and future of RPGs
By Wes Fenlon published
INTERVIEW The creators of some of the PC's most beloved cRPGs, new and old, talk about how they make games.
All 30 Oculus Rift launch games: our take on a strong launch lineup
By PCGamer published
VR week! If you buy an Oculus Rift headset at launch, one thing's for sure: you'll have games to play.
Urban Empire heats up city building with political infighting
By Steven Messner published
Kalypso's new city builder strips your omnipotence and surrounds you with red tape.
Hard data on the major trends in PC gaming
By Steven Messner published
GDC 2016 EEDAR reports on the statistics beneath our hobby.
Obsidian's Tyranny explores what happens after the bad guys win
By Christopher Livingston published
GDC 2016 Details on Tyranny's combat, companions, and how player choice will shape the world.
How Overwatch uses sound to pinpoint threats you can't see
By Steven Messner published
Overwatch? More like 'overhear.'
Evaluating VR performance and latency with Futuremark's VRMark
By Jarred Walton published
Not all fun and games Latency sucks, doubly so in VR. Here's how Futuremark is helping to quantify this important metric.
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