Stalker 2
Latest about Stalker 2
Stalker 2 release date and launch times
By Elie Gould published
Survival Time The countdown starts now.
Stalker 2 gets updated system requirements and I've got bad news: It's going to be even bigger than we thought
By Andy Chalk published
news The minimum RAM requirement has gone up too.
Holy cow, Stalker 2 needs 150GB of SSD space, and you've got 9 days to figure out where you're going to put it
By Andy Chalk published
news I'd forgotten how big this thing is.
Relax and get yourself in the Zone with half an hour of Stalker 2 ASMR
By Rich Stanton published
Ah, the sweet plaintive cry of a radioactive mutant.
Stalker's hardcore reputation didn't prepare me for how surprisingly basic Stalker 2: Heart of Chornobyl is
By Morgan Park published
IN THE ZONE Stalker 2 is tense, gorgeous, and a bit janky.
'Subconsciously, we were all ready to die': Stalker 2 developers secretly prepared for Russia's invasion
By Joshua Wolens published
News A new documentary sheds light on Stalker's development at war.
War Game: The Making of Stalker 2 will reveal a behind-the-scenes look at game development amidst the Russian invasion of Ukraine
By Andy Chalk published
news The documentary, made in partnership with Microsoft, airs on October 3.
Stalker 2: Heart of Chornobyl is downright gorgeous, and feels like it's using modern tech to fully realise the atmosphere the first game strove for
By Harvey Randall published
RAD GAME Get your geiger counter, we're going a-stalking.
'Of course we are tired': After working for 2 years in the shadow of Russia's invasion, Stalker 2 developers see finally finishing the game as a way to tell the world, 'We are here'
By Andy Chalk published
news Technical producer Evgeniy Kulik says support from fans is helping the team move forward.
Despite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'
By Andy Chalk published
GSC Game World said it tried using procedural generation for some elements of the game, but it just didn't fit.
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