Smite proving more successful than Tribes: Ascend, says Hi-Rez CEO

A few months ago, Hi-Rez's Todd Harris announced that development on Tribes: Ascend was suspended, with the studio focusing its efforts their third-person DoTA-like Smite. With fans of that game growing concerned that its own continued development would eventually be in danger, the studio's CEO Erez Goren has posted a candid address to the Smite Reddit page, addressing Tribes' development, its financial troubles, and Smite's success in comparison. His comments also call into question their initial plan to release map-making tools for Tribes: Ascend.

As part of the post, Goren delves back into the history of Hi-Rez releases. "Global Agenda was our first game and it lost a lot of money," he writes. He goes on to explain how that loss was mitigated by the fact that its technology would support future games. "We continued to fund Global Agenda for more than a year after it was released and losing money, we continued to create content and new features but no matter how much work we did the user base kept declining."

That leads to Tribes: Ascend. "We created Tribes Ascend since we love Tribes," Goren writes, "we made it F2P so everyone can have easy access to it. We didn't think Tribes Ascend would be a financial windfall but it was worth a risk to try." Unfortunately, the game was ultimately "break-even at best". "Tribes received exceptional reviews, we kept adding new features and content, but just like Global Agenda the user base kept declining no matter what we did." Goren's perspective is that "most games fail", with him comparing Tribes: Ascend's fate with "99% of the games".

In regards to the planned map-making and mod tools for the jet-powered FPS, they're looking unlikely. "Some people have asked for us to provide more tools for community content creation, but our infrastructure and development platform does not support that ability well and the cost and time to develop those features is extremely high. Contrary to the belief that we were 'milking' tribes to support the development of Smite, if we didn't develop another game that could support the studios the company and the Tribe servers would have closed down."

And Smite? According to Goren, it's proving the exception. "Smite is one of those rare games that's actually growing every month, and is also profitable. This is allowing us to grow the Smite team and deliver weekly updates and content (from 15 people initially to about 80 people now). In addition, many outside publishers were interested in Smite and we are fortunate enough to have made a deal with Tencent who is the most prestigious partner we can have for our type of game.

"Given everything we know Smite should have a long and successful future which is why we are very excited as a company and continue to work our butts off to make Smite the best Moba game in the world."

To read the full statement, including why Tribes: Ascend was apparently a bad fit for traditional publishers, head over to Goren's Reddit post .

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Games
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs
Sunset in the desert in Hello Sunshine
Hello Sunshine is a desert survival sandbox where you live in the literal shadow of the colossus
Roblox CEO David Baszucki.
'Don't let your kids be on Roblox', Roblox CEO tells parents, before comparing himself to Walt Disney and declaring the platform 'the future of communication'
Titus in Warhammer 40,000: Space Marine 3 reveal promo image
Praise be to the Omnissiah! Warhammer 40,000: Space Marine 3 is officially in development
New art of Harry and Kim from Disco Elysium, with Harry holding a lit molotov cocktail.
Despite Disco Elysium Mobile aiming to 'captivate the TikTok user,' it looks surprisingly decent—but it's still insulting to Disco's ousted creators
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Latest in News
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs
Pirate Bay co-founder Carl Lundstrom
Pirate Bay co-founder and far-right politician found dead after plane crash
Sunset in the desert in Hello Sunshine
Hello Sunshine is a desert survival sandbox where you live in the literal shadow of the colossus
Roblox CEO David Baszucki.
'Don't let your kids be on Roblox', Roblox CEO tells parents, before comparing himself to Walt Disney and declaring the platform 'the future of communication'
Titus in Warhammer 40,000: Space Marine 3 reveal promo image
Praise be to the Omnissiah! Warhammer 40,000: Space Marine 3 is officially in development
Jensen Huang, co-founder and chief executive officer of Nvidia Corp., speaks while holding the company's new GeForce RTX 50 series graphics cards and a Thor Blackwell robotics processor during the 2025 CES event in Las Vegas, Nevada, US, on Monday, Jan. 6, 2025. Huang announced a raft of new chips, software and services, aiming to stay at the forefront of artificial intelligence computing. Photographer: Bridget Bennett/Bloomberg via Getty Images
Group allegedly trying to smuggle Nvidia Blackwell chips stare down bail set at over $1 million