Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Popular
  • CES 2026
  • GOTY Awards
  • Best PC gear
  • Arc Raiders
  • PC Gamer Quizzes!
  1. Gaming Industry
  2. Events & Conferences

Seven great free presentations from the GDC Vault

Features
By PCGamer published 13 February 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Ideas about games

Ideas about games

Early next month, developers from around the world will gather to discuss their craft, instruct, and share advice at the 2015 Game Developers Conference. For us, GDC sessions are a fascinating peek at the problems game developers face—from design to programming to culture—and the creative ways they're solving them. In recent years, some of the best talks at the conference have been archived as free videos, and we've collected seven of our favorites here.

Page 1 of 8
Page 1 of 8
The Failure Workshop (various, 2012)

The Failure Workshop (various, 2012)

Watch it

This long presentation is a few years old now, but it's still fascinating. A selection of indie developers talk about what went wrong with their games—from features that never made it, like Bastion's gardening system, to the whole game concepts that came and went on the way to Incredipede. This is the sort of thing that developers rarely share, for obvious reasons. Here, though, failure isn't something to be brushed under a carpet—it's something to explore, make jokes about, and even celebrate. It's also fun to watch almost everything go wrong from a technical standpoint during the talk itself. Nominative determinism in action.

Page 2 of 8
Page 2 of 8
Building the Content that Drives the Counter-Strike: Global Offensive Economy (Bronwen Grimes, 2014)

Building the Content that Drives the Counter-Strike: Global Offensive Economy (Bronwen Grimes, 2014)

Watch it

Valve gave a rare, chronological look into its decision making process around in-game economies at least year’s GDC. Bronwen Grimes, a technical artist at Valve, delves into the technical specifics of how Valve automated the art process for CS:GO’s weapon skins as much as possible, but she also digs into how Valve answered the broader questions about in-game items, how it uses purchasing data, and how the addition of an economy affected what’s now the number-two game on Steam.

Page 3 of 8
Page 3 of 8
Shaping Behavior In Online Games (Riot, 2013)

Shaping Behavior In Online Games (Riot, 2013)

Watch it

This is a great exploration of player behaviour in the League of Legends community, but what Jeffery Lin has to say applies to almost any competitive scene you can think of. It's illuminating to see toxic behaviour from the perspective of a developer who has all of the data to hand. It turns out that a rage-filled game is the product of much more complicated factors than you might expect, and that there are things you can do to moderate your own behaviour that can help everybody to have a better game.

Page 4 of 8
Page 4 of 8
Classic Game Postmortem: Myst (Robyn Miller, 2013)

Classic Game Postmortem: Myst (Robyn Miller, 2013)

Watch it

Not many games mean as much to the PC as Myst, which makes Robyn Miller’s breakdown of its design a great watch whether you’ve played Myst or not. In particular, Miller has some interesting things to say about how they designed puzzles for people who don’t like puzzles, how the technical limitations of the time (1x CD-ROMs!) influenced the layout of Myst Island, and how they tried to create realistic characters. Also, my favorite bit is when he briefly talks about the problems with Riven, a game I played more of (but never got very far in, because those puzzles are hard). Myst’s compartmentalization made its puzzles much more manageable.

Page 5 of 8
Page 5 of 8
Misogyny, Racism and Homophobia: Where do Video Games Stand? (Manveer Heir, 2014)

Misogyny, Racism and Homophobia: Where do Video Games Stand? (Manveer Heir, 2014)

Watch it

This strident statement against stereotype-laden character design by Manveer Heir (gameplay designer at BioWare Montréal on Mass Effect) received a standing ovation last year, and deservedly so. It's thorough, meticulously detailed, and delivered with passion. There's a line, near the beginning, that could do with being plastered on a billboard somewhere high over the internet:

"Discussing socially unjust content in a game does not make the game itself racist, homophobic, misogynist etc. Nor does it mean that the developers are those things, and nor does it make that the intent. What it means that the specific piece of content being discussed is problematic."

Page 6 of 8
Page 6 of 8
Virtual Reality Gaming and Game Development (Palmer Luckey, Nate Mitchell)

Virtual Reality Gaming and Game Development (Palmer Luckey, Nate Mitchell)

Watch it

Oculus VR founder Palmer Luckey and VP of Product Nate Mitchell explains some of the challenges and exciting possibilities of virtual reality, which is just naturally fascinating. There are a lot of predictions here about what we can expect from future VR games.

Page 7 of 8
Page 7 of 8
Jiro Dreams of Game Design (Brenda Romero, 2014)

Jiro Dreams of Game Design (Brenda Romero, 2014)

Watch it

Brenda Romero is a great, funny, insightful speaker. Her talk at last year’s GDC is more motivational and abstract than the others on this list, but it’s an entertaining take on how mediocre games are shipped, and her theories on how to achieve game design mastery and the need for great teachers. It’s a fun and inspiring watch if you do anything creative.

Page 8 of 8
Page 8 of 8
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in Events & Conferences
A screencap of Hollow Knight: Silksong's opening cutscene. A close-up shot of protagonist Hornet moments before she breaks out of a metal cage. Her curved white mask and red cloak are lit up as a glowing strand of silk surrounds her.
Steam Awards 2025 give Game of the Year to Hollow Knight: Silksong
 
 
Warhorse and Sandfall developers posing together at The Game Awards
Kingdom Come: Deliverance 2 devs tweet 'Blame the French!' after losing every Game Awards category to Clair Obscur, but it was in good fun: They partied together after
 
 
Control Resonant - Dylan walks into a falled Manhattan
The 5 biggest announcements and trailers from The Game Awards 2025
 
 
Geoff Keighley on stage at The Game Awards 2024
How to watch The Game Awards 2025 to catch this year's winners and big announcements
 
 
A shot of the control panel and planetary defence cannon
Mysterious missile defense game PVKK named one of our most anticipated games in this year's PC Gaming Show: Most Wanted
 
 
An FOS view of someone walking between two long-necked dinosaurs
Ferocious blends Far Cry chaos with Ark's dino-taming, and it's available on Steam right now
 
 
Latest in Features
Steam Controller
Steam Controller re-review: A fresh look at Valve's flawed but influential 10-year-old controller
 
 
Leon Kennedy in Resident 9: Requiem trailer as he stands outside in the dark and looking older
The PC game releases we're most excited about in February
 
 
A screenshot from Don't Stop, Girlypop! showing a translucent human figure suspended in mid air
Five new Steam games you probably missed (February 2, 2026)
 
 
Civilization 7 screenshot
Moroccan pirate queen Sayyida al-Hurra was largely omitted from history books, but now she's in Civilization 7 thanks to a professor's curiosity and years of research
 
 
Project Genie screenshot showing a pink balloon animal walking toward a cabin among a field of wildflowers.
Google's new AI 'world model' has seemingly spooked videogame investors, but it's hard to know what it will actually lead to
 
 
Markiplier in a sub
I watched Markiplier play Iron Lung for 45 minutes before watching Markiplier star in the Iron Lung movie for 2+ hours. Which was better?
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2026: the only Gen 5 drives I will allow in my PC
  1. highguard
    1
    Highguard review
  2. 2
    iBuyPower RDY Element 9 Pro R07 review
  3. 3
    Be Quiet! Dark Perk Ergo review
  4. 4
    Terra Invicta review
  5. 5
    Cairn review: A gripping 'strand-game' about the limits of the body

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...