New Teardown difficulty options let you unlock everything at once
Blowing stuff up is more accessible for everyone.
Teardown developer Tuxedo Labs has released a neat update for the game, introducing accessibility and difficulty options.
The explosive heist game has added six new options which can make the game easier or more difficult. "We have done our best to balance the difficulty in Teardown to what we think is an appropriate level of challenge," the options page reads. "If you think the game is too hard, too easy, or just want a more relaxed experience, you can make adjustments here."
Options are split into two categories, campaign and sandbox. The former includes options for adjusting the game's alarm time, increasing or decreasing ammo, health, and skipping missions entirely. Accessibility for sandbox mode lets you unlock all levels and all tools instantly. There's also a nifty reminder of where exactly your save file is located, though no button to open that file location from the game.
Today we released a Teardown update with difficulty/accessibility options. I know there are mixed opinions about these kind of settings. Personally I'm very thankful when games offer them and there are many games I would just have quit playing without them. What's your opinion? pic.twitter.com/KSUNZ6NGuYJune 28, 2021
"I know there are mixed opinions about these kind of settings," developer Dennis Gustafsson tweeted alongside the update's announcement. "Personally I'm very thankful when games offer them and there are many games I would just have quit playing without them." Accessibility options are just that—options—and it's always nice when developers offer ways for more people to enjoy games.
Teardown is still in Early Access on Steam, and Gustafsson regularly shares nuggets of development on his Twitter. Recently, he showcased his terrifying stalker robots, something which is a way off from being in the game but still gave our Nat the spooks. Still not as bad as the time modders filled the game with spiders, though.
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Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.