Mass Effect and Dragon Age heads Casey Hudson and Mark Darrah have resigned from BioWare

The new Mass Effect teaser image.
(Image credit: Bioware)

Electronic Arts has announced that BioWare general manager Casey Hudson and Dragon Age executive producer Mark Darrah have both left the studio. Laura Miele, EA's chief studio officer, said that Samantha Ryan will "continue to oversee the studio," while the in-development Dragon Age project will now be headed up by BioWare Austin studio director Christian Dailey.

"I want to personally thank Casey and Mark for everything they have done for the BioWare community, and particularly for our players," Miele wrote. "They will always be an essential part of the studio’s history, we appreciate their many contributions, and we look forward to seeing what they’ll each do next."

"When I think about BioWare’s future and the next generation of talent in place, I could not be more confident or optimistic. As we look to the studio’s future and the projects currently under development, the next generation of BioWare talent is leading the studio forward and working on some incredible games that I know you will be excited to experience in the coming years."

Hudson said in a statement of his own that the decision was a tough one, and came "with a certain degree of sadness."

"I will miss being able to work every day with our inspiring developers on the biggest and most exciting projects I can imagine," he wrote. "But I also know that this is a good time for a change, for both myself and BioWare."

Darrah expressed similar sentiments: "This has been a very difficult decision for me. The team of amazing developers on Dragon Age, make my life fuller and better. They have taught me so much. But the strength of the team is also what makes this possible. I know that Dragon Age won’t just survive without me, it will thrive."

Despite the positive words—both Hudson and Darrah expressed confidence in BioWare's leadership and creative teams, and Dailey in particular—it's hard not to see this as a big blow for BioWare. The departures come less than a month after Hudson confirmed that a Mass Effect remaster, and a brand-new Mass Effect game, are in development, and we only got our first "real" look at the next Dragon Age in June. Suddenly losing the top guys on each of those projects at this early stage of development cannot be seen as a good sign, nor is roping Dailey into Dragon Age—which isn't to say that he's not up to the job, but he's supposed to have his hands full on the Anthem do-over.

BioWare is also now without a general manager, another sign that Hudson's exit was sudden and unplanned. "The search for a new GM is underway and we are already talking to some great people," Miele wrote. "We will find the right leader who has a deep love and respect for this studio’s heritage, who embodies the values of this team and who will help carry on the incredible legacy of BioWare."

Neither Hudson nor Darrah said what they'd be getting up to next, but each credited the other for their work at BioWare: Hudson said he valued Darrah's contribution to BioWare immensely, "especially in recent years as a key partner in leading the studio," while Darrah said that Hudson "has taught me a lot of things over the years, especially since his return three years ago." 

Their departures also come closely behind the recent announcement of Yellow Brick Games, a new studio co-founded by former Dragon Age creative director Mike Laidlaw. The timing seems oddly coincidental, although Laidlaw expressed surprise at the news in his reaction on Twitter.

BioWare veteran and former Dragon Age lead writer David Gaider had similar thoughts.

Michael Gamble, the project director on Mass Effect, also weighed in with warm words. 

And also this.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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