Half-Life: Alyx mod Levitation promises a 4-5 hour campaign
Featuring the return of G-Man and Russell.
Since modding tools were released for Half-Life: Alyx we've seen a few impressive projects, like the BioShock-themed Return to Rapture. Few of them look quite as slick as the upcoming Levitation, which will be a custom campaign set in the Half-Life universe in which you play as Alyx, following the trail of a couple of rebels named Maya and Barry who have gone rogue after discovering a floating building in the Combine's Sector X.
Levitation is a collaboration between SFM animator Corey Laddo and level designer Shawn Snelling, AKA FMPONE, and the trailer alone is an impressive piece of work. It's got a nice balance of action and spookiness. The floating building seems to have taken some inspiration from the concept art for Zona, a Spanish television series based on Roadside Picnic, the story that inspired Stalker. It's a fitting match for City 17, with its distinctive mish-mash of the old and the new.
Other mods for Half-Life: Alyx have added lightsabers, a multiplayer mode where one player is a useless floating robot, and a horde mode with waves of enemies. One of the most popular themes for Alyx mods has been taking something away, however, making it playable without a VR headset.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.