Guardians of the Galaxy system requirements demand 150GB of disk space (Update: now it's 80GB)
It's chonky.
Update: Eidos Montreal now says that Guardians of the Galaxy will be 80GB and not 150GB.
Original story: System requirements for Marvel's Guardians of the Galaxy have appeared on its Steam page, and some of the specs aren't that high for a game that's going to launch with a bunch of PC-specific graphical improvements. The minimum GPU requirement calls for a GTX 1060 or a Radeon RX 570, while the recommended GPU is a GTX 1660 Super or an RX 590. On the other hand, you'll need to have 150GB free to install what is probably not a hugely long singleplayer game.
To put that in perspective, it's just ahead of Hitman 2 with all the DLC, which is basically the entire first game as well and comes in at 149GB. Looking at some of the other biggest install sizes on PC, it's still well behind the combined Call of Duty: Modern Warfare and Warzone at 231GB, but ahead of Microsoft Flight Simulator, which includes the entire planet Earth and yet is still only 127GB.
Here are the Guardians of the Galaxy system requirements.
Guardians of the Galaxy minimum system requirements
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 bit Build 1803
- Processor: AMD Ryzen™ 5 1400 / Intel® Core™ i5-4460
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 / AMD Radeon™ RX 570
- DirectX: Version 12
- Storage: 150 GB available space
Guardians of the Galaxy recommended system requirements
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 bit Build 1803
- Processor: AMD Ryzen™ 5 1600 / Intel® Core™ i7-4790
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1660 Super / AMD Radeon™ RX 590
- DirectX: Version 12
- Storage: 150 GB available space
Guardians of the Galaxy will be out on October 26.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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