God of War PC port isn't being developed by Sony
Sony Santa Monica is overseeing the project, but the actual port is being handled by Jetpack Interactive.
Sony announced last that the previously PlayStation-exclusive god-and-fatherhood sim God of War will be coming to PC, which was very big news indeed. But the PC port won't actually be developed by Sony, which told Ars Technica that the project is being "overseen" by Sony Santa Monica, but developed by Jetpack Interactive.
Jetpack Interactive isn't the most immediately recognizable game studio in the world, but its website lists several projects that it has contributed to in the past, including NBA Live 14, 15, and 16, Dark Souls, and Plants vs Zombies: Garden Warfare 2. Most of that work, however, has been in a supporting role: Jetpack provided engineering support for Garden Warfare 2 and the Dark Souls PC version, the latter of which was notoriously bad, although we can't pin that on a studio brought in for support. (In fact, From Software is the listed developer—it's not clear what role Jetpack played.) It also did engineering and UI development support for NBA Live 16. The studio's only fully-standalone porting effort is actually the reverse of God of War on PC: It ported the PC release of Orcs Must Die! Unchained to the PlayStation 4.
It's a little surprising that Sony would look to a support studio to handle the God of War port, especially since it now owns the very experienced PC port developer Nixxes Software. "Kratos is Sony's Mario," we opined last week after the PC version was announced, and sharing it with non-PlayStation platforms is a very big deal. Another big Sony game, Horizon Zero Dawn, launched on PC last year with serious (and infuriatingly intermittent) performance issues that required multiple patches to solve, and Sony is surely eager to ensure that doesn't happen again, especially with its big dad game.
Which isn't to say that Jetpack won't nail it, and naturally I hope it does. As for how exactly Sony Santa Monica will be involved beyond a vague oversight capacity, that's not clear. I've reached out to ask and will update if I receive a reply.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.