Game Development
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'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
By Christopher Livingston published
News The game creation platform based on Source 2 now has a page on Steam.
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
By Shaun Prescott published
News Big Fan is currently working on six projects.
Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees
By Joshua Wolens published
News But Valve will need to approve it first.
'Cozy exploration meets true crime' on horseback is the MMO I didn’t know I wanted
By Kara Phillips published
News Let's see where this goes.
6 months after revealing plans to become 'aggressive in applying AI', Square Enix's president announces he's being careful in applying AI
By Harvey Randall published
News "We will actively use them in areas unrelated to creativity."
While other companies do expensive crossovers with Fortnite, Renault's been modding its little electric car into Garry's Mod, Palworld and Stardew Valley—and the mods actually look good
By Fraser Brown published
News Renault's modders have done a lot more than just stick a wee car into a bunch of games.
A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'
By Ted Litchfield published
disco infernum It was supposed to be the "110% authentic, most hardcore Disco since Disco."
1998's Unreal was a big deal, but its free editing tool was the true game changer—and the origin of countless careers
By Phil Iwaniuk published
UNREAL IMPACT The barrier to entry into development was equal to that of playing the game.
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