Final Fantasy XIV patch 5.08 buffs the Ninja and Samurai classes

(Image credit: Future)

Final Fantasy XIV is having a moment right now, thanks to the fantastic Shadowbringers expansion that launched in July. As such, there's plenty of excitement around the latest FFXIV patch notes, as Square Enix rolls out new raid content alongside class balance changes and bug fixes.

The current FFXIV patch is 5.08, which hit the live servers on August 29. Patch 5.08 is mostly a balance update, with buffs for the Ninja and Samurai job classes, as well as a tweak to Summoner. Game director Naoki "Yoshi P" Yoshida said in the most recent FFXIV live letter that these changes are intended as temporary buffs to hold players over until patch 5.1, in which the Ninja and Samurai classes will receive further reworks. 

Here's all the patch notes for FFXIV patch 5.08:

Rogue / Ninja

  • Spinning Edge - Potency has been increased from 200 to 220.
  • Gust Slash - Combo potency has been increased from 300 to 330.
  • Aeolian Edge - Combo potency has been increased from 360 to 400. Rear combo potency has been increased from 420 to 460.
  • Shadow Fang - Combo potency has been increased from 200 to 220. Damage over time potency has been increased from 50 to 70.
  • Armor Crush - Combo potency has been increased from 330 to 380. Flank combo potency has been increased from 390 to 440.
  • Bunshin - Shadow attack potency has been adjusted based on the attack performed. Melee attack potency: 200, Ranged attack potency: 100, Area Attack potency: 100. Bunshin's tooltip has been updated to reflect this change as well as clarify how the ability works.

Samurai

  • Hakaze - Potency has been increased from 170 to 200.
  • Jinpu - Combo potency has been increased from 320 to 340.
  • Shifu - Combo potency has been increased from 320 to 340.
  • Gekko - Combo potency has been increased from 470 to 480.
  • Kasha - Combo potency has been increased from 470 to 480.
  • Higanbana - Damage over time potency has been increased from 35 to 40.
  • Hissatsu: Kaiten - Recast time has been reduced from 5 seconds to 1 second.
  • Kaeshi: Higanbana - Damage over time potency has been increased from 52 to 60.

Arcanist / Summoner

  • Ruin - The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin potency is increased to 130 for one effect, or 180 for both" has been removed, and the base potency has been increased from 80 to 180.
  • Ruin II - The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin II potency is increased to 120 for one effect, or 160 for both" has been removed, and the base potency has been increased from 80 to 160.
  • Ruin III - The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both" has been removed, and the base potency has been increased from 100 to 200.
  • Ruin IV - The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin IV potency is increased to 190 for one effect, or 260 for both" has been removed, and the base potency has been increased from 120 to 260.

Resolved Issues

  • An issue wherein treasure chests that appear after using a zonureskin treasure map in Amh Araeng did not appear in the correct location.
  • An issue in the Dungeons of Lyhe Ghiah wherein the duty would erroneously end in failure under certain circumstances.
  • An issue when selecting a chamber door in the Dungeons of Lyhe Ghiah wherein it was possible to discern whether or not the door would open at the start of the cutscene.
  • An issue wherein the ingredients required for Facet Mail of Fending were incorrect.
  • An issue wherein graphics did not display properly when Darklight Cowl of Healing was equipped by a Viera or Hrothgar.
  • An issue when using direct chat with kana input active wherein copying text from the log window using Command+C would ready the chat log. (Mac version only)
  • An issue wherein your screen saver could turn on when playing only with a game pad. (Mac version only)

Known Issues

  • An issue wherein the number of materials received after desynthesizing Facet Mail of Fending was incorrect.

Other changes

  • The appearance of the ground in certain areas of the dungeon Mt. Gulg have been adjusted.
  • Submersibles can no longer be deployed on exploratory missions when submersible speed is zero.
  • In Doman mahjong, the probability of waits occurring after a player discards a tile has been reduced.
  • Housing is now available in Spriggan and Twintania on the European data center.
Bo Moore

As the former head of PC Gamer's hardware coverage, Bo was in charge of helping readers better understand and use PC hardware. He also headed up the buying guides, picking the best peripherals and components to spend your hard-earned money on. He can usually be found playing Overwatch, Apex Legends, or more likely, with his cats. He is now IGN's resident tech editor and PC hardware expert. 

Latest in Final Fantasy
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
A lolporrit squeals in excitement while being driven in a moon buggie in Final Fantasy 14: Dawntrail, patch 7.2.
Final Fantasy 14 patch 7.2's trailer has me finally hyped to get stuck back in—and to go to the moon and pilot some mechs, because why not
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened