Dune: Awakening
Latest about Dune: Awakening

Dune: Awakening's survival systems might do the impossible: make smashing boulders and collecting water fun
By Christopher Livingston published
let's rock Harvesting rocks and stockpiling water are usually mindless chores, but in Funcom's survival MMO they look kinda enjoyable.

'A lot of us are old school MMO players': Dune: Awakening's creative director on how Star Wars Galaxies was a 'huge inspiration' for the new survival game
By Wes Fenlon published
News Part survival game, part MMO, Dune: Awakening is tapping into the bygone days of MMOs to let players carve their own paths.

Why survival MMO Dune: Awakening won't have sandwalking: 'It looked ridiculous and it made you walk really slowly'
By Christopher Livingston published
news Dune: Awakening's creative director Joel Bylos says "we made an attempt at" the Fremen practice of sandwalking, but it wound up being a drag.

You can claim land for your base on Arrakis in survival MMO Dune: Awakening, but you'll have to pay the Emperor for it
By Christopher Livingston published
News Here's our first look at Dune: Awakening base-building... but there's no escape from paying taxes, even in space.

Dune: Awakening devs had to get permission from the Herberts to change a tiny piece of Dune lore so players wouldn't constantly nuke each other
By Wes Fenlon published
News Awakening's creative director explains solving the prickly lore problem of what happens when a Dune laser hits a Dune shield.

I don't usually play survival games or MMOs, but almost everything about Dune: Awakening looks way cooler than I expected
By Wes Fenlon published
Dune Good Funcom's long gestating survival game is pulling from Dune lore in all sorts of clever ways.

Dune: Awakening's combat 'is much more second-to-second and intense than you would find in an MMO'
By Jody Macgregor published
News The survival MMO will, appropriately for a game set on a desert planet, have what its creators call "sandbox combat."

Survival MMO Dune: Awakening takes place in an 'alternate' timeline
By Christopher Livingston published
News Players will see all the "familiar things that they'd expect" but as part of an "alternate history," says creative director Joel Bylos.
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