Dragon's Dogma 2
Latest about Dragon's Dogma 2
Dragon's Dogma 2's character creator is available to use right now, and all I can say is, please stop scaring me
By Elie Gould published
News Junji-ito core.
The mystery meat in Dragon's Dogma 2 is actually real food, not CG: 'We decided to spend the same amount of money on better quality meat'
By Elie Gould published
News Now, that's food for thought.
In an unexpected twist, 'GTA 5 was quite a big inspiration' for Dragon's Dogma 2 and game director Hideaki Itsuno
By Elie Gould published
news Well, that wasn’t on my bingo card.
Dragon's Dogma 2 director says the secret ingredient to the sublime action combat in Devil May Cry, Monster Hunter and Dragon's Dogma is simple: Capcom's arcade DNA
By Wes Fenlon published
Interview Hideaki Itsuno credits his early career working on arcade games for the fundamentals of great action design.
After focusing on Devil May Cry and Dragon's Dogma for 20 years, Capcom's Hideaki Itsuno says 'it would be fun to create something new'
By Wes Fenlon published
News If Dragon's Dogma 2's director gets to follow his "gut feeling," maybe his next game will be an original creation.
There's a rare kind of magic in Dragon's Dogma 2's blend of old-fashioned roleplaying and peak Capcom combat
By Wes Fenlon published
Pawn Chop Dragon's Dogma knows how to make getting lost just as compelling as any quest it could give you.
A Dragon's Dogma 2 demo may be on the way, if the prophecy foretold by SteamDB proves true
By Rick Lane published
News But how long will it drag-on?
Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring'
By Ted Litchfield published
news The developer outlined the ways Dragon's Dogma 2 will make exploring the world surprising.
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