Cyberpunk 2077 updates: Every patch and hotfix so far
Here's our running catalog of all of Cyberpunk 2077's fixes since launch.
Cyberpunk 2077 launched buggy. It was a messy game on PC and in even worse shape on the PlayStation 4 and Xbox One, where performance issues caused significant problems. Since launch CD Projekt has laid out a timetable for updates throughout 2021, including frequent hotfixes, more substantial patches, and eventual DLC. Now that we're partway into 2021, CDPR have released several hotfixes, along with their two planned larger patches.
In April, CDPR reaffirmed its plans to stick it out with Cyberpunk. "I don’t see an option to shelve Cyberpunk 2077," CEO Adam Kiciński said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."
This isn't the first time CD Projekt has spent months and months updating one of its games after launch. It's actually how the company has approached all of its games dating back to the first Witcher in 2007.
For a bit of history, here's how CD Projekt handled updates to the Witcher series.
- The Witcher: Released October 2007, updated with four major bug-fixing patches. The free Enhanced Edition released in September 2008, incorporating all prior fixes while overhauling many models, animations, and improving translations. Followed with Patch 1.5, which added community-made quests and removed DRM.
- The Witcher 2: Released May 2011, followed with patch four patches before 2.0. Patch 2.0 introduced an entirely new tutorial, a higher difficulty level, and a combat arena mode. Then came Patch 2.1, then the free Enhanced Edition, aka patch 3.0, which released in April 2012 and incorporated prior fixes while adding new quests, cinematics, locations and cutscenes, along with more fixes. Followed by four smaller patches, the last of which added mod support.
- The Witcher 3: Released May 2015, updated with 18 patches by September 2016's patch 1.30. Patch 1.30 coincided with the Game of the Year Edition re-release, which incorporated all DLC, both expansions, and many more fixes. Consoles received more patches to improve performance on Xbox One X and PS4 Pro.
Below, we've assembled all the current information on what every patch released for Cyberpunk 2077 so far has fixed, including the dates they were released and the patch notes from the official site.
We're also breaking out the specific updates for the console versions at the bottom of this page because we feel for you, console pals. After decades of experience with shoddy console-to-PC ports, we know what it's like to suffer through a game that just doesn't run as well as it should.
Here's every Cyberpunk 2077 patch through April 2021 so far.
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Future Cyberpunk 2077 patches: What to expect
Here's the rough roadmap CD Projekt Red has laid out for updates to Cyberpunk 2077:
- TBD 2021: "Multiple updates & improvements"
- TBD 2021: Free DLC
- TBD 2021: Next-gen console updates for PS5 and XSX
Cyberpunk 2077 patch notes
Below are the official patch notes for each Cyberpunk 2077 update released as of April 29, 2021.
Cyberpunk 2077 patch 1.22 patch notes - April 28, 2021
Quests & Open World
- The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
- Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
- Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
- Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
- Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
- Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
- Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
- Fixed various issues related to clipping in NPCs' clothes.
UI
- Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability & Performance
- Various memory management improvements (reducing the number of crashes), and other optimizations.
- Improved GPU performance of skinning and cloth rendering.
Cyberpunk 2077 patch 1.21 patch notes - April 14, 2021
Quests & Open World
- Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
- Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when player approaches Brendan.
- Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
- Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny's appearance in various quests.
- Dennis' car should now spawn correctly in Big in Japan.
- Players can now enter Dennis' car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
Gameplay
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
- Fixed an issue preventing the player from climbing ladders out of water.
Visual
- Fixed various issues related to clipping in NPCs' clothes.
UI
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability & Performance
- Various memory management improvements (reducing the number of crashes).
Cyberpunk 2077 patch 1.2 patch notes - March 29, 2021
As promised, this is quite a large patch with over 500 fixes listed. If you want the most important bits, check out the patch 1.2 preview that CDPR published ahead of time.
Gameplay
- The NCPD spawn radius for when the player commits a crime has been increased.
- New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
- Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
- Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
- Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
- Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
- Adjusted fire rate of the helicopter turret in Love Like Fire.
- Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
- Fixed an issue where Projectile Launch System had no cooldown.
- Bump reaction for friendly NPCs has been disabled.
- Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
- Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
- Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
- It is no longer possible to perform Gorilla Arms finishers against civilians.
- Fixed an issue where V could get pushed too far by a speeding vehicle.
- If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
- Fixed an issue where a civilian running from a driving player could react incorrectly.
- Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
- Improved jacking in interactions with forklifts.
- Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
- Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
- Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
- Fixed an issue preventing Placide from being taken down in stealth.
- Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
- Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
- Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
- V can no longer use consumables in situations where scene context would not support it.
- Clothing vendors now sell items more suitable for the location.
- Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
- The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
- Reduced amount of higher quality crafting components needed to craft iconic items.
- Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
- Data is now correctly displayed when scanning the Militech Manticore AV.
- Fixed the prompt on an unavailable Vehicle door that said "Locked []".
- Fixed an issue where dumping a body in the trunk started the vehicle's engine.
- Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
- Gorilla Arms damage has been increased by 20%.
- Reduced prices of Kiroshi optics fragment recipes.
- Reduced power of revolver wielding NPCs.
- Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
- Disassembling grenades now properly grants Common and Uncommon components.
- Extending the sliding ladder won't result in player's death if they are below it.
- Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
- Fixed an issue that caused NPCs to trip over other NPCs too often.
- V should now automatically unequip a charged grenade when entering safe areas.
- Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
- Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
- Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
- Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
- Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
- Multiple GPS improvements and fixes for the pathing in various activities and quests.
- Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
- Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
- Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
- Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
- Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
- A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
- Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
- Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
- Fixed tracked map markers flying off the minimap occasionally.
- Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
- Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
- Fixed River Ward's behavior while following the player in The Hunt.
- Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
- Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
- Jackie should no longer use stealth chatter just before combat in The Heist.
- Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
- Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
- Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
- Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
- Jackie will now empty his clip before reloading in The Rescue.
- The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
- Corrected use of cover for friendly NPCs.
- Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
- Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
- Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
- The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.
Quests
- Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
- They Won't Go When I Go now updates properly if V leaves the studio early.
- Fixed inability to draw weapons at the Poppy Farm during The Hunt.
- Fixed an issue where using grapple on gang members could break progression in Stadium Love.
- The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
- The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
- It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
- The penthouse from Path of Glory can no longer be accessed earlier in the game.
- Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
- Takemura's appearance is now present in the holocall in Life During Wartime.
- Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
- Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
- Fixed an issue where Mr. Hands would not call V after finishing Double Life.
- Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
- Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
- Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
- Panam now properly says her final dialogue line in All Along the Watchtower.
- It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
- It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
- Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
- It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
- Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
- Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
- It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
- Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
- Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
- V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
- Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
- Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
- Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
- It will no longer be possible to see the decorations change in Denny's villa during Holdin' On.
- It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
- It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together.
- Happy Together now instantly fails if the player breaks the law near the NCPD officers.
- In order to complete the "Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.
- When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
- It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
- Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed.
- Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
- The objective in the first braindance in The Hunt is now more clear.
- Killing in the Name now fails automatically if the player fails Chippin' In.
- The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
- Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity.
- It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
- Space Oddity no longer spawns multiple paintings blocking the quest's progress.
- Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress.
- Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
- Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
- Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop.
- Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
- Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
- In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
- Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
- Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
- Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
- Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
- Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
- Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
- Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
- Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
- Fixed an issue where I Fought the Law could get stuck on the "Talk to Jefferson" objective.
- Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
- Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
- Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
- Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
- Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
- Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
- Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
- Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
- Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
- Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
- Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
- Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
- Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
- Fixed an issue where V could get stuck on the roof of Fingers' Clinic.
- Fixed an issue where no more main missions would appear after finishing Playing for time.
- Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked.
- It's no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
- Fixed an issue where skipping time in Blistering Love could block the quest's progression.
- Rogue no longer disappears if player took too long to take the pills in Blistering Love.
- Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
- Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
- Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
- Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
- "Talk to Kirk" objective is now correctly marked on the map in Small Man, Big Mouth.
- Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue.
- Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance.
- Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In.
- Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In.
- Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In.
- It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
- It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
- Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
- Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information.
- Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
- Misty can no longer get killed by a stray bullet in Heroes.
- Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
- Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
- Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
- Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
- It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
- It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
- Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.
- It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.
- Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
- Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
- Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
- Maman Brigitte will now always properly answer V's phone call in the Transmission.
- Placide's call will no longer be interrupted by other calls in I Walk the Line .
- Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
- Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
- Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
- It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat.
- Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
- Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
- Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict.
- Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
- Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
- Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
- Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
- Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
- It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip.
- It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. TheJournal entrywill be cleaned.
- Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
- Completing Psycho Killer now rewards the player with experience
- Increased the value of Liam's bribe in Violence.
- Various other quest improvements and fixes.
Open World
- Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
- Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
- Destructibles will no longer become indestructible after loading a save.
- Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
- Fixed an issue where achievements for completing district activities were not always unlocked.
- Failing Gig: No Fixers will no longer block The Wasteland achievement.
- Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
- Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
- Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
- It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
- Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
- Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
- Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
- Fixed an issue where some dialogue lines could be missing during holocalls.
- V will no longer be unable to move after finishing Gig: On a Tight Leash.
- Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
- Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall.
- Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.
- Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
- It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer..., which could lead to blocked progression.
- Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
- Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
- V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest.
- It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
- It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
- Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
- NPCs will no longer stay blocked on traffic lanes while in fear.
- NPC hit by a car will now immediately run in panic now.
- Added different animation variations for pedestrians running away from a vehicle.
- Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
- Added the missing animation for opening the doors in several quests.
- Improved force-opening doors animation.
- Added missing "unauthorized" prompt for elevators protected by authorization.
- Various immersion improvements and fixes in the open world encounters and gigs.
Cinematic Design
- Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
- Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
- Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
- Fixed a camera issue when exiting the car at the beginning of Last Caress.
- Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
- Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
- River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
- Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
- River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
- Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
- Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
- Maiko will no longer walk through the couch in Pisces.
- Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
- Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
- Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
- Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
- Fixed a camera issue in Never Fade Away.
- Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
- Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
- Unified the distance of dialogue interaction in Pyramid Song.
- Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
- Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
- Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
- Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
- Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
- Fixed an issue with a doubled tablet in Where is My Mind?.
- Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
- Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
- Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
- Fixed a camera issue when getting out the van in Riders on the Storm.
- Added depth of field effect to the player's view at significant moments
- Fixed missing personal link in Life During Wartime.
- Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
- Fixed overlapping dialogue between V and Panam in Life During Wartime.
- Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
- Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
- Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
- Fixed NPC T-posing in the dollhouse in Automatic Love.
- Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
- Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
- Car lights will no longer stay on after the car battery dies in Ghost Town.
- Saul will no longer clip through Panam's car in Forward to Death.
- Fixed player's camera animation in Lightning Breaks.
- Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
- Fixed a visual issue with mantis blades after a car crash in Playing for Time.
- Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
- Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
- A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
- Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
- Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
- Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
- Fixed a camera issue when driving to the megabuilding in The Rescue.
- Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
- After Boat Drinks Kerry will now hum his song while walking to his car.
- Fixed V's reaction to Johnny's decision in Changes.
- Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
- Fixed the drone in front of the chapel in M'ap Tann Pèlen.
- Polished scene in Maiko's office in Ex-Factor.
- Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
- Fixed the interaction range to get in the AV in The Corpo-Rat.
- Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
- Added missing scene to the Japanese version in A Cool Metal Fire sequence.
- It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
- In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
- Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
- Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
- Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
- Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
- Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
- V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
- Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
- Added missing family photo during the scene with Hanako in Play it Safe.
- Fixed an issue with detective Han's cigarette in I Fought the Law.
- Characters no longer teleport near the player while in a holocall dialogue.
- Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
- Fixed multiple issues during sex scenes
- Improved interruption system for scenes.
- Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
- Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
- Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
- Interrupting dialogue will now stop the voice-over line.
- Fixed multiple issues with NPCs mounting vehicles.
- Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.
Environment and Levels
- The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
- V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
- Fixed an issue where two fast travel points were missing map pins.
- Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
- Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
- Fixed multiple issues related to NPCs clipping with objects.
- Fixed a number of issues related to wrong or missing contents of lootable items.
- Fixed multiple issues related to V not being able to interact with lootable items.
- Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
- Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
- Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
- Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
- Fixed the misspelled Leaving Night City sign.
- Fixed the glitched scaffolding in Heywood, Vista del Rey.
- Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
- Fixed multiple issues where players could get stuck in location geometry.
- Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
- Fixed multiple issues with disappearing or misplaced assets.
- Fixed multiple issues with assets floating in the air.
- Fixed multiple issues with assets appearing or changing appearance on sight.
- Fixed some issues with parts of assets missing, allowing the player to see inside.
- Fixed issues where rain would be present in covered areas.
- Fixed issues with invisible colliders present on locations.
- Fixed multiple issues with higher resolution textures failing to stream in.
Graphics, audio, animation
- Fixed NPCs moving after being killed.
- Improvements in textures rendering from afar.
- Fixed a visual issue with fast travel and cinematic transition.
- Adjusted visual quality of some elements when underwater.
- Improvements in materials details quality.
- Fixed V's incorrect position while riding a motorcycle.
- Improvement for interior and exterior light sources.
- Adjusted dirt quality on Medium and Low settings.
- Fixed the lack of a crack in the mirror after V smashed it.
- Fixed an issue where pink particles could appear on camera close-up.
- Improved foliage destruction visuals.
- Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
- Fixed the overexposed foliage elements visible when entering a vehicle.
- Fixed an issue where some items could disappear after being destroyed.
- Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
- V's hands are now correctly displayed on a steering wheel while driving.
- V now leans out of a vehicle correctly during chases.
- Fixed an issue where the character could appear deformed while mounting motorcycles.
- Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
- Fixed several issues with missing lipsync.
- Fixed multiple issues with NPCs T-posing.
- Camera no longer flips when V is under an object and jumps.
- Improved camera movement when entering a vehicle.
- Fixed an issue where some items could be attached to NPCs twice.
- Fixed NPCs shouting after being killed.
- Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
- Fixed particle burning effect applied repeatedly when player stands in fire.
- Fixed NPC animation issues after skipping the ride.
- Fixed flickering of stars on the surface of the lake in one of the scenes.
- Fixed far away terrain disappearing in Badlands.
- Other city parts visible from the distance now look more realistic due to adjusted lighting.
- Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
- Improved visual quality of Black Wall and Mikoshi.
- Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
- Holographic elements in specific character outfits now display correctly.
- Fixed an unwanted jitter effect on frosted glass surfaces.
- Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
UI
- Fixed an issue with ads not being properly displayed on curbs.
- Multiple visual updates and adjustments for ads.
- Fixed multiple visual issues in quests briefings.
- Updated the Arabic language layout in quests briefings.
- Updated grenades icons according to their damage type.
- Fixed multiple visual issues with the icons display.
- Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
- Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
- Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
- Added button hints in order to move forward on the treadmill in Where is My Mind?
- Fixed an issue where database links would not allow jumping to a selected entry.
- Fixed an issue that blocked a player from answering holocalls manually.
- Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
- The health bar should now be visible during car chases.
- Performance improvement to the Inventory panel.
- Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
- Fixed multiple issues with button hints.
- Fixed multiple issues in the Character Creation panel.
- Multiple fixes and improvements to the Crafting panel.
- Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
- Added an option to craft multiple items at once.
- Fixed an issue where preview stats show the same values before upgrading an item.
- Added a "Crafted" icon to the tooltip of crafted items.
- Fixed multiple issues related to the Cyberware panel.
- Multiple adjustments for the D-pad input.
- Fixed multiple issues related to HUD elements.
- Multiple fixes in the Inventory and Backpack panels.
- Fixed an issue when weapons could show 0 DPS before looting them.
- Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
- Multiple fixes and adjustments to the Main Menu and Settings panels.
- Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
- Added a disabled state to mod slots when there are no available mods to equip.
- Optimizations for Crafting panel and items display.
- Fixed an overlapping tooltip of Body attribute in the Character menu.
- Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
- Multiple fixes for Scanning functionality and its HUD display.
- Added a toggle to enable/disable comparing tooltip.
- Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
- Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
- Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
- Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
- Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
- Updated the credits list.
- Fixed an issue where ads text localization upon scanning did not work properly.
- Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
- Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
- Fixed corrupted characters in different languages.
- Multiple fixes and adjustments for input issues.
- Various UI performance and stability improvements.
- Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
- Threat level for undiscovered gigs is now displayed correctly.
- Fixed issues with D-pad/arrows navigation in the menu and inventory.
- Removed unnecessary health bar animations after loading a save.
- Fixed item tooltips remaining on screen after closing them.
- Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
- Fixed issues related to changing gameplay difficulty settings in the menu.
- My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
- Fixed issue with broken buildings visible on the main map.
- Added Overhead Text Size option to the Subtitles Settings.
- Fixed multiple text-related issues.
- Fixed multiple issues related to UI streaming.
Stability and performance
- Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
- Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
- Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
- Multiple UI stability improvements and fixes for the most common UI-related crashes.
- Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
- Multiple UI performance improvements.
- Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
- Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
- Various other stability and performance improvements.
Miscellaneous
- Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
- A settings option to hide Potential Enemy Markers was added to the Interface tab.
- A settings option to hide NPC name overhead display was added to the Interface tab.
- Telemetry consent is now saved in the user profile and synced via the cloud.
- Logic for loading last checkpoint when there is no existing savefile improved.
- Fixed game going to a black screen after difficulty is changed in the Pause menu.
- Improved D-pad/arrow navigation in menus.
- Navigation in Load/Save menu improved.
- Fixed Fists description in the quick weapon selection menu.
- Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
- Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
- Added fade-in on returning to the game after final credits.
- The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
- Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
- Fixed an issue where NPCs were missing their weapons after loading a save
- Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
- Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
- Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
- Telemetry consent request reappears once for some players due to an issue causing a reset of settings.
Pc-specific
- Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
- Keyboard bindings: more keys are now available for rebinding.
- Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
- Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
- It is now possible to enter Journal from the Map panel using a keyboard.
- Achievements will now work on Epic Games Store.
- Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
- Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
- Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
- Fixed an issue where HUD elements would be missing in 8K resolution.
- Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.
Cyberpunk 2077 hotfix 1.12 patch notes - February 5, 2021
This update addresses the vulnerability that could be used as part of remote code execution (including save files):
- Fixed a buffer overrun issue.
- Removed/replaced non-ASLR DLLs.
Cyberpunk 2077 hotfix 1.11 patch notes - January 28
This update addresses two issues that appeared after Patch 1.1:
- Item randomization has been restored to the previous state.
The save/load loot exploit will be investigated further.
- A bug in Down on the Street quest has been fixed.
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
Cyberpunk 2077 patch 1.1 patch notes - January 22
Stability
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests / open world
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PC-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Console-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Cyberpunk 2077 hotfix 1.06 patch notes - December 23
Quests
- Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.
Console-specific
- Improved memory management and stability, resulting in fewer crashes.
PC-specific
- Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Cyberpunk 2077 hotfix 1.05 patch notes - December 20
Quests
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It's no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
- Wakako's dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer...
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
- Added description for Don't Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
- Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
- V's mouth doesn't stay open after entering the space lock in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half year montage ;)
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.
UI
- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance and stability
- Multiple stability improvements, including crash fixes.
Misc.
Offscreen explosions make noise now.
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
- Improved image sharpness with Chromatic Aberration and Film Grain on.
- Settings should no longer reset to default after several game session restarts.
- Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
- Corrected the look of several vehicles.
- [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
- [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
- Telemetry consent request will appear once more due to an earlier issue with settings reset.
- Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
Cyberpunk 2077 hotfix 1.04 patch notes - December 11
Quests
- Fixed an issue with completing the final objective in Gig: Freedom of the Press.
- Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
- Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
- Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
- Fixed issues blocking progress in I Fought The Law if the quest area is left.
- Fixed inability to find Delamain in Epistrophy.
- Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
- Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
- Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
- Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
- Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
- Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
- Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
- Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
- Fixed Jackie’s issues with sitting still in The Ripperdoc.
- Other quest fixes
Cyberpunk 2077 lifepaths: Which to choose
Cyberpunk 2077 map: What you need to know
Cyberpunk 2077 romance options
Cyberpunk 2077 builds: Best so far
Cyberpunk 2077 Braindance: How it works
Cyberpunk 2077 cars: Race around Night City
Cyberpunk 2077 hacking: How to do it
Gameplay
- Fixed the preview in weapon crafting.
Visual
- Reduced vehicle appearance pop-in.
- Speeded up switching first person perspective to third person perspective in a vehicle.
- Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
- Improved stability, including various crash fixes.
Miscellaneous
- Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
- Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
PC-specific
- Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.
Cyberpunk 2077 patch 1.03 - December 10
This PC patch didn't come with any official patch notes, so we're unsure what it contained.
Cyberpunk 2077 Day 1 patch notes (patch 1.02)
- Various stability improvements
- Various performance improvements
- Critical progression and gameplay issues addressed
Console fixes
Are console patches different than PC?
Most of Cyberpunk 2077's patches are released for every platform, with fixes that affect the game regardless of system. But each patch usually also contains a few system-specific fixes, often to address performance issues on the PS4 or Xbox One.
Here are the console fixes from each patch so far.
Hotfix 1.22
- GPU and ESRAM optimizations and improvements on Xbox One.
- Memory management improvements on PlayStation 5.
- [Stadia] It's no longer possible to get soft locked in the key bindings menu if a keyboard is not available
Hotfix 1.21
- Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.
- [Stadia] Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
Patch 1.2
- Fixed an issue on PlayStation 4 where items couldn't be dropped from the backpack as they would always reappear back in the inventory.
- Fixed an issue where Johnny's custom HUD wouldn't be present on Xbox One during the concert scene in Love Like Fire.
- Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
- Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One.
- Improved the mechanism for adjusting the UI texture resolution depending on the platform.
- Fixed an issue that could cause the game to become unresponsive when pressing "A" immediately after deleting a save on Xbox One.
- Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
- Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
- Various memory handling optimizations on Xbox.
- Improved Screen Space Reflections.
- Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
- Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
- Various environment streaming and input/output improvements.
- Various NPCs and vehicle streaming improvements.
- Fixed multiple issues with random game freezes.
- Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
- Fixed an issue where V could fall down the elevator shaft.
- Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
- Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
- Claire's truck is now properly placed in the garage in The Beast in Me.
- Fixed the missing water surface shader on PlayStation 4.
Patch 1.1
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Hotfix 1.06
- Improved memory management and stability, resulting in fewer crashes.
Hotfix 1.05
- Improved image sharpness with Chromatic Aberration and Film Grain on.
- Settings should no longer reset to default after several game session restarts.
- Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
- Corrected the look of several vehicles.
- [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
- [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
- Telemetry consent request will appear once more due to an earlier issue with settings reset.
- Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
Hotfix 1.04
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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