Avowed
Latest about Avowed
Our RPG roundtable returns with developers from Baldur's Gate 3, Avowed, Cyberpunk 2077, In Stars and Time, and The Elder Scrolls
By Wes Fenlon published
Crit20 What makes a great RPG companion? How horny is too horny? We dive into these questions and many more in our podcast with some of the biggest names in RPGs.
Obsidian says combat in Avowed will be good, actually, following criticism of battles shown in last month's game overview trailer
By Rick Lane published
News Kapow-ed.
Avowed's game director says Obsidian's choice to limit players to just two races is partially down to its first-person camera
By Harvey Randall published
News "One of the things [that's] easier to account for in an isometric game is just the variation in sizes."
Don't think of Avowed as Obsidian's Skyrim but as a Fallout: New Vegas and Outer Worlds-style take on first-person fantasy, says the studio
By Joshua Wolens published
News You have my interest.
Obsidian's next RPG Avowed won't have the option to do 'a pure pacifist run'
By Jody Macgregor published
News Avowed has a 'focus on combat'.
Avowed's companions won't ditch you for making the 'wrong' choices: 'It's not about maintaining their approval, it's about getting to know them'
By Tyler Wilde published
news You'll be able to adventure with two companions at a time in Obsidian's upcoming RPG.
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
By Harvey Randall published
News FPS: First Person Swordster.
Obsidian's Avowed is going 'classless', ditching Pillars of Eternity's crunchy stat-heavy builds in favour of Skyrim-like ability trees
By Joshua Wolens published
News I suppose classlessness is the logical next step for a studio so keen on historical materialism.
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