Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon
Retro collection specialist Digital Eclipse's next game is an unlikely sequel to a brutally hard 2013 platformer
By Wes Fenlon published
News Quite a shift from the recent Atari 50.
The PC Gaming Show turns 10: Looking back at the biggest moments from each show
By Wes Fenlon published
PCGS Head back in time to the year 2015 as we celebrate the history of the PC Gaming Show.
Mech tactics game Grit and Valor doesn't play much like Into the Breach, and that's a good thing
By Wes Fenlon published
Gritty It's a roguelike, of course, but with some classic tower defense DNA.
We had 3 writers play Elden Ring: Shadow of the Erdtree: Here are 9 things one of us found but the others didn't
By Wes Fenlon published
Collected Shadow of the Erdtree is big enough that we all had very different experiences exploring the expansion.
Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again
By Wes Fenlon published
News In an interview with PC Gamer, Miyazaki hints at how massive Elden Ring's expansion truly is.
Elden Ring: Shadow of the Erdtree is PC Gamer's next cover story: Here's a sneak peek
By Wes Fenlon published
Exclusive Sitting down with Miyazaki to talk about capping off Elden Ring, his "ideal fantasy game," and more.
Monster Hunter Wilds is full of 'harsh and unforgiving' weather and will let you switch between 2 weapons on a hunt
By Wes Fenlon published
News We now have our first look at how the Monster Hunter World followup plays.
God of War Ragnarök PC announced, coming in September
By Wes Fenlon published
News Ragnarök arrives just shy of its two year anniversary.
If you're starting a fresh run in Elden Ring before the expansion, I can't recommend the Seamless Co-op mod highly enough
By Wes Fenlon published
Unity The most fun way to retread your path through The Lands Between is with a friend—especially if the two of you are good enough to turn all the bosses into pulp.
Can you guess which 2 mysterious games Deus Ex director Warren Spector secretly worked on, but decided not to be credited for?
By Wes Fenlon published
news The Epic Mickey director worked on a pair of games he decided to take his name off of, and he's been keeping them secret.
Contemptuous pros and drunk Royal Shakespeareans: Horror stories from the early days of videogame voice acting
By Wes Fenlon published
News In the 1990s, adventure games embraced voice acting. Actors weren't always so quick to return the love.
24 years later, Warren Spector offers more details about Deus Ex's cut 'Denver airport conspiracy' mission that was 'so crazy no one would believe it'
By Wes Fenlon published
News Underground tunnels, baby holding pens, and, of course, lizard people.
'90s PC gaming roundtable: Veterans behind LucasArts adventures, Prince of Persia, Broken Sword, and Deus Ex sharing stories
By Wes Fenlon published
podcast We gathered together a special group of developers who each have more than 30 years of experience making PC games to reminisce.
New gaming handheld alert: Asus will stream info about 'the next ROG Ally' tomorrow
By Wes Fenlon published
News An updated model is incoming.
Crow Country review: '90s survival horror without an ounce of fat
By Wes Fenlon published
Fowl Fair Lean and grungy, Crow Country evokes the simple pleasures of early survival horror.
Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'
By Wes Fenlon published
News Larian tried to revisit Divinity: Original Sin's roleplaying arguments over dialogue choices, but it was just too much.
Nintendo keeps playing DMCA whack-a-mole with Yuzu Switch emulator copies on Github, but it'll never be able to fully stamp them out
By Wes Fenlon published
News Yuzu's code is out there for good, but Nintendo can certainly make it harder to develop.
The Outer Worlds once had an incredible secret ending that was cut for pushing the limits of 'too horny'
By Wes Fenlon published
News "Assume the position, Charles."
Our RPG roundtable returns with developers from Baldur's Gate 3, Avowed, Cyberpunk 2077, In Stars and Time, and The Elder Scrolls
By Wes Fenlon published
Crit20 What makes a great RPG companion? How horny is too horny? We dive into these questions and many more in our podcast with some of the biggest names in RPGs.
Foundry is a very calm, pleasant building game I'd play if I got tired of several other ones
By Wes Fenlon published
Breezy The early access release of this new automation game feels a little light on challenge.
The creators of one of the best detective games ever are back with a new 'open world mascot management crime drama' and I could not be more ready
By Wes Fenlon published
News I was immediately sold when "from the creators of Paradise Killer" appeared, and the trailer did not disappoint.
Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today
By Wes Fenlon published
News "It's just a great constant in our industry that is [otherwise] really in f***ing panic mode."
After 6 years, the FCC has voted to restore net neutrality regulations in a win for the open internet
By Wes Fenlon published
News The specter of Ajit Pai haunts America's broadband infrastructure no longer.
Wake up! These spider-looking phenomena just spotted on Mars are clearly Helldivers 2 bugs preparing for a surprise attack
By Wes Fenlon published
News Gamemaster Joel is clearly up to his old tricks, and we will not be fooled.
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
By Wes Fenlon published
News In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
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