Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

Marvel Rivals technical designer says a future patch will reduce the shooter's insatiable hunger for RAM: 'It's a very big problem'
By Morgan Park published
NEWS A new option should help players with less than 32GB of RAM.

Chinese action game Phantom Blade Zero didn't click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work
By Wes Fenlon published
Parried Pulling from Chinese martial arts gives Phantom Blade Zero a distinctly different style than most action games.

The best free PC games
By Shaun Prescott last updated
Freebies Forever Our frequently updated selection of the best free games right now.

Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
By Wes Fenlon published
News Tough battles are key to Atlus RPGs, but Metaphor offers multiple ways to avoid frustration after dying.

How to use the PS5 controller on PC
By Wes Fenlon last updated
PSPad Playing PC games with Sony's DualSense controller is a cinch. Here's how to do it.

How to connect a PS4 DualShock 4 controller to PC wirelessly
By Wes Fenlon, Katie Wickens last updated
Guide A step-by-step guide to using the DualShock 4 on PC via Bluetooth.

How to use a PS3 controller on PC
By Wes Fenlon last updated
Guide A step-by-step guide to using the DualShock 3 in Windows, wired or Bluetooth.

How to use a Nintendo Switch Pro controller on PC
By Wes Fenlon last updated
Switch pad The easiest way to connect Nintendo's Switch Pro controller to your PC, wired or via Bluetooth.

A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
By Wes Fenlon published
News It's all about the verticality.

The Monster Hunter Wilds roadmap includes Mizutsune, a gathering hub, and the return of the secret story boss
By Wes Fenlon last updated
Roadmap Capcom has revealed what to expect in its spring update, with a small teaser for summer's.

Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
By Wes Fenlon published
News Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.

Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
By Wes Fenlon published
Most players love Koji Ise's signature interface designs, but they're also a barrier for a few.

Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
By Wes Fenlon published
News The longtime Yakuza/Like a Dragon developer considers its side stories vital to the overall narrative.

Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
By Wes Fenlon published
News Not every D&D videogame going forward will be trying to replicate Baldur's Gate 3's dizzying depth.

Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose: 'You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant'
By Wes Fenlon published
news The fictional 1980s setting of Papers, Please doesn't feel so distant.

'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
By Elie Gould, Wes Fenlon published
News We all know why the searches were so high.

Marvel Rivals' devs like throwing in curveballs 'to make the roster more interesting,' meaning we'll probably get more characters like Squirrel Girl and Jeff the Land Shark
By Elie Gould, Wes Fenlon published
News "Nothing is out of the question for now."

'We balance for fun, first and foremost': Marvel Games' executive producer discusses Marvel Rivals' priorities and why competitive balancing comes second
By Elie Gould, Wes Fenlon published
News The casual side just has more appeal.

The best deals in the 2025 Steam Spring Sale
By Tyler Wilde published
Deals The first seasonal Steam sale of the year has arrived with deals on many of last year's biggest games, and even a few discounts on brand new ones.

The best Monster Hunter Wilds mods
By Wes Fenlon published
Tuned up Monster Hunter Wilds mods for improving performance, changing your character's appearance, and more.

Borderlands 3 Shift codes: Every active Shift code and how to redeem them
By Lauren Morton, Wes Fenlon last updated
Prepare An updated list of the latest Borderlands 3 shift codes for Golden Keys, and how to unlock special loot.

We all deserve better than this
By Wes Fenlon published
Sellouts Idiotic tariffs, indifferent retailers, depraved flippers and AI mania are making the simple act of buying a graphics card the defining misery of PC gaming in 2025.

Why did Monster Hunter Wilds dedicate so much effort to its environments, only to completely drop the actual 'hunting' from Monster Hunter?
By Wes Fenlon published
Growing pains Weather, seasons, and big open areas are left purposeless when we're still mostly launching hunts from a menu.
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