Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

Call of Duty: Cold War helped me get over kill/death ratios and fight for the team
By Jeremy Peel published
Streak over Scorestreaks, not gorestreaks.

The latest version of Call of Duty's iconic Nuketown map has a somewhat ironic anti-war message
By Jeremy Peel published
Megaton An unnecessarily deep analysis of a dumb multiplayer map.

The best and worst Call of Duty characters
By Jeremy Peel published
Top brass Who are the standout personalities from 17 years of campaigns?

Battle royale's mix of mouse and controllers is a good thing for gaming
By Jeremy Peel published
Pad power There are two types of people in the world.

Cold War's safehouse hub finally fixes Black Ops' pacing problem
By Jeremy Peel published
Breathing room A drab CIA hidey-hole lends the new COD campaign humanity, and some welcome downtime.

It's confirmed: Black Ops and Modern Warfare are in the same, tangled Call of Duty universe
By Jeremy Peel published
For Zakhaev A campaign cameo clinches it—Black Ops and Modern Warfare share a universe.

What Call of Duty gets right and wrong about East Berlin
By Jeremy Peel published
Spy story A historic Tripadvisor review of Black Ops’ GDR tour.

Using enemies as shields fundamentally changes Call of Duty, while harking back to its crueller past
By Jeremy Peel published
Close shave It's a cold new mechanic in Black Ops - Cold War.

Call of Duty: Black Ops – Cold War's most powerful historical reference is Toy Story
By Jeremy Peel published
Black sheep Activision's story of plastic army men is familiar somehow.

Watch Dogs Legion's easter eggs are nice, but Ubisoft should make a new Driver game
By Jeremy Peel published
Floor it Wake up, Tanner.

There's no need for an Xbox Series X when you've got a defunct Steam Link
By Jeremy Peel published
Hey listen A discontinued device makes the perfect new console.

From Half-Life to Borderlands: the rise of Gearbox Software
By Jeremy Peel published
Grinding gears How Gearbox invented the loot-shooter.

The weirdest cameos in Call of Duty, ranked
By Jeremy Peel published
Castro call Tinker, tailor, soldier, dictator.

XCOM 2’s problems inspired a whole other tactics game
By Jeremy Peel published
Wizard chess Tactical Breach Wizards was built from complaints about the Firaxis sequel.

Call of Duty Cold War should bring back Black Ops II's unlikely RTS missions
By Jeremy Peel published
COD & Conquer Remember when COD turned into Command & Conquer: Renegade?

Colorado's hellish knot of tangled highways comes to American Truck Simulator on November 12
By Jeremy Peel published
news Concrete Spaghetti.

Oh, weird: the Destiny 2 I know is about to be locked away
By Jeremy Peel published
Lost worlds Can you imagine Halo’s Silent Cartographer suddenly becoming unplayable?

Low Poly Animals is a Twitter account dedicated to man's wonkiest friend
By Jeremy Peel published
Wrong angle They're triangling their best.

Hold on, Doom Eternal's notorious Marauder was hiding in Quake this whole time?
By Jeremy Peel published
Horny encounter I already fought this guy in 1996.

Watch Dogs: Legion's best writing is hidden in a radio station
By Jeremy Peel published
Talk back "Remember when you could get away with prank calls without people coming around to your house to beat the shit out of you?"

Old School Runescape had 157,445 concurrent players at the weekend, breaking its record
By Jeremy Peel published
News The 2007 build of the MMO has, weirdly, never been more popular.

Rainbow Six Quarantine’s prototype was a zero-g space station puzzler
By Jeremy Peel published
news The claustrophobic alien shooter was once a little more peaceful.

Among Us works because it's a board game in disguise
By Jeremy Peel published
Party grim Players make the rules in the social Twitch sensation, not distant designers.
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