Jeremy Peel
Latest articles by Jeremy Peel
From battle royale to burnout with former DayZ director Brian Hicks
By Jeremy Peel published
Hick-arus "We had two or three weeks to get our first prototype working, because that’s the date Jordan put on all our promotional material.”
Every time Drizzt Do'Urden has showed up in a PC game
By Jeremy Peel published
drow now Tracking the journey of D&D's ancient mascot through the history of the medium.
Orcs Must Die! 3 review
By Jeremy Peel published
Maged well Action tower defense comes home.
The next generation of beloved D&D characters will be crafted live on Twitch
By Jeremy Peel published
Critical hits Actual play is now the birthing pool for D&D’s most popular characters.
How Reflections progressed from GTA rival to Ubisoft's in-house car collision specialists
By Jeremy Peel published
Speed Demon Reflections found itself when it turned its back on the track.
How a childhood crime movie inspired Driver's notoriously difficult car park tutorial
By Jeremy Peel published
Burning Rubber The noir's first level is harder than an actual driving test.
How Assassin's Creed creator Patrice Déselets became gaming's cool history teacher
By Jeremy Peel published
Altaïr-nate past "The past is like a fantasy land".
Orcs Must Die! 3 marks the return of a quintessential co-op series to Steam
By Jeremy Peel published
Green light Time to close an old rift.
How much Deus Ex is in Guardians of the Galaxy?
By Jeremy Peel published
Uncle Jensen Finding the throughline from Human Revolution to the dev’s Marvel debut.
How Raven Software became kings of COD after vanishing from view
By Jeremy Peel published
Crows nest As Activision oversees the biggest FPS in the world, Raven Software is the support studio making the magic happen behind the scenes.
Meet the game makers determined to stop development from ruining lives
By Jeremy Peel published
A new leaf The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork.
Rockstar made millions selling Scotland's natural export: dark comedy
By Jeremy Peel published
DNA Tracing A look back through GTA's history, from virtual living city to a lifetime of public notoriety.
Remakes are nice, but Hitman 3's quiet modernisation of old games is better
By Jeremy Peel published
Dorian Game Like Peter Pan, Hitman 2016 will never age, so long as IO maintains it.
Amid terrible spin-offs and cash grabs, MachineGames is proving licensed games can be great
By Jeremy Peel published
Cash in How the team behind The Chronicles of Riddick adaptation reversed the reputation of licensed games.
How one man's love for spinning tyres birthed Mudrunner
By Jeremy Peel published
Glorious mud We chat with Mudrunner's creator about how the wonderfully mucky world of trucks can feel like home.
Assassin's Creed's creator explains why big budget studios have turned their back on social stealth: 'It's money, man'
By Jeremy Peel published
Social distance "Think it's easy to make Assassin's Creed? Oh boy. We didn't know what it was."
The story of Irrational, the studio that shut down to rediscover its roots
By Jeremy Peel published
Detective Agency Through the Looking Glass.
How XCOM's Julian Gollop improved on the board games he loved as a kid
By Jeremy Peel published
Addicted to chaos "I saw computer games as a way of liberating players from the tedium."
How Obsidian built its reputation for masterful, yet buggy, RPGs
By Jeremy Peel published
Let down A look through the history of one of gaming's largest independent developers.
How Overcooked's tiny team took over our living rooms
By Jeremy Peel published
Small Fry How many cooks do you need in a kitchen?
How The Sims shaped the career of Far Cry director Alex Hutchinson
By Jeremy Peel published
Life story Far out.
Watch Dogs Legion's multiplayer is a profound disappointment
By Jeremy Peel published
Hacked up But private matchmaking could fix it.
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